void OnDrag(Vector2 delta) { if (Math.Abs(delta.x) > 0) { float dt = delta.x / Math.Abs(delta.x) * 8; PlayerModelShowInfo.Rotate(new Vector3(0f, -dt, 0f)); } }
void OnDrag(Vector2 delta) { if (Math.Abs(delta.x) > 0) { float dt = delta.x / Math.Abs(delta.x) * 8; if (IsOther) { OtherPlayerModelShow.Rotate(new Vector3(0f, -dt, 0f)); } else { PlayerModelShowInfo.Rotate(new Vector3(0f, -dt, 0f)); } } }