private void Awake() { _light2D = GetComponentInChildren <Light2D>(); _fieldOfView = GetComponentInChildren <UnitFieldOfView>(); _combat = GetComponent <UnitCombat>(); }
private void Awake() { _musicBGManager = FindObjectOfType <MusicBGManager>(); _light2D = GetComponentInChildren <Light2D>(); _fieldOfView = GetComponentInChildren <UnitFieldOfView>(); }