public static List <Obj_AI_Hero> GetTargets(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable <Obj_AI_Hero> ignoredChampions = null) { try { var assassin = _menu != null && _menu.Item(_menu.Name + ".assassin-mode.enabled").GetValue <bool>(); var aRange = assassin ? _menu.Item(_menu.Name + ".assassin-mode.range").GetValue <Slider>().Value : range; _debugRange = aRange > _debugRange ? aRange : _debugRange; if (_menu != null && SelectedTarget != null && IsValidTarget( SelectedTarget, _menu.Item(_menu.Name + ".force-focus-selected").GetValue <bool>() ? float.MaxValue : aRange, DamageType.True, ignoreShields, from)) { return(new List <Obj_AI_Hero> { SelectedTarget }); } var targets = GameObjects.EnemyHeroes.Where( h => ignoredChampions == null || ignoredChampions.All(i => i.NetworkId != h.NetworkId)) .Where(h => IsValidTarget(h, aRange, damageType, ignoreShields, from)) .ToList(); if (targets.Count > 0) { if (assassin) { var assassinTargets = targets.Where(h => _menu.Item(_menu.Name + ".assassin-mode").GetValue <bool>()).ToList(); if (assassinTargets.Any()) { targets = assassinTargets; } } var t = GetChampionsByMode(targets).ToList(); if (t.Any()) { _lastTarget = t[0]; } return(t); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(new List <Obj_AI_Hero>()); }
private static bool IsValidTarget(Obj_AI_Hero target, float range, DamageType damageType, bool ignoreShields = true, Vector3 from = default(Vector3)) { return(target.IsValidTarget() && target.Distance((from.Equals(default(Vector3)) ? ObjectManager.Player.ServerPosition : from), true) < Math.Pow((range <= 0 ? Orbwalking.GetRealAutoAttackRange(target) : range), 2) && !Invulnerable.HasBuff(target, damageType, ignoreShields)); }
public static Obj_AI_Hero GetTarget(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable <Obj_AI_Hero> ignoredChampions = null) { try { var targets = GetTargets(range, damageType, ignoreShields, from, ignoredChampions); return(targets != null?targets.FirstOrDefault() : null); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(null); }
public static IEnumerable <Obj_AI_Hero> GetTargets(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable <Obj_AI_Hero> ignoredChampions = null) { try { Weights.Range = Math.Max(range, Weights.Range); var selectedTarget = Selected.GetTarget(range, damageType, ignoreShields, from); if (selectedTarget != null) { return(new List <Obj_AI_Hero> { selectedTarget }); } range = Mode == TargetSelectorModeType.Weights && ForceFocus ? Weights.Range : range; var targets = Humanizer.FilterTargets(Targets.Items, from, range) .Where( h => ignoredChampions == null || ignoredChampions.All(i => i.NetworkId != h.Hero.NetworkId)) .Where(h => IsValidTarget(h.Hero, range, damageType, ignoreShields, from)) .ToList(); if (targets.Count > 0) { var t = GetOrderedChampions(targets).ToList(); if (t.Count > 0) { if (Selected.Target != null && Focus && t.Count > 1) { t = t.OrderByDescending(x => x.Hero.NetworkId.Equals(Selected.Target.NetworkId)).ToList(); } return(t.Select(h => h.Hero).ToList()); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(new List <Obj_AI_Hero>()); }
internal static bool IsValidTarget(Obj_AI_Hero target, float range, DamageType damageType, bool ignoreShields = true, Vector3 from = default(Vector3)) { try { return target.IsValidTarget() && target.Distance( (from.Equals(default(Vector3)) ? ObjectManager.Player.ServerPosition : from), true) < Math.Pow((range <= 0 ? Orbwalking.GetRealAutoAttackRange(target) : range), 2) && !Invulnerable.Check(target, damageType, ignoreShields); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return false; }
internal static bool IsValidTarget(Obj_AI_Hero target, float range, DamageType damageType, bool ignoreShields = true, Vector3 from = default(Vector3)) { try { return(target.IsValidTarget() && target.Distance( (from.Equals(default(Vector3)) ? ObjectManager.Player.ServerPosition : from), true) < Math.Pow((range <= 0 ? Orbwalking.GetRealAutoAttackRange(target) : range), 2) && !Invulnerable.Check(target, damageType, ignoreShields)); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(false); }
private static bool IsValidTarget(Obj_AI_Hero target, float range, DamageType damageType, bool ignoreShields = true, Vector3 from = default(Vector3)) { return target.IsValidTarget() && target.Distance((from.Equals(default(Vector3)) ? ObjectManager.Player.ServerPosition : from), true) < Math.Pow((range <= 0 ? Orbwalking.GetRealAutoAttackRange(target) : range), 2) && !Invulnerable.HasBuff(target, damageType, ignoreShields); }
public static List<Obj_AI_Hero> GetTargets(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable<Obj_AI_Hero> ignoredChampions = null) { try { var assassin = _menu != null && _menu.Item(_menu.Name + ".assassin-mode.enabled").GetValue<bool>(); var aRange = assassin ? _menu.Item(_menu.Name + ".assassin-mode.range").GetValue<Slider>().Value : range; _debugRange = aRange > _debugRange ? aRange : _debugRange; if (_menu != null && SelectedTarget != null && IsValidTarget( SelectedTarget, _menu.Item(_menu.Name + ".force-focus-selected").GetValue<bool>() ? float.MaxValue : aRange, DamageType.True, ignoreShields, from)) { return new List<Obj_AI_Hero> { SelectedTarget }; } var targets = GameObjects.EnemyHeroes.Where( h => ignoredChampions == null || ignoredChampions.All(i => i.NetworkId != h.NetworkId)) .Where(h => IsValidTarget(h, aRange, damageType, ignoreShields, from)) .ToList(); if (targets.Count > 0) { if (assassin) { var assassinTargets = targets.Where(h => _menu.Item(_menu.Name + ".assassin-mode").GetValue<bool>()).ToList(); if (assassinTargets.Any()) { targets = assassinTargets; } } var t = GetChampionsByMode(targets).ToList(); if (t.Any()) { _lastTarget = t[0]; } return t; } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return new List<Obj_AI_Hero>(); }
public static Obj_AI_Hero GetTarget(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable<Obj_AI_Hero> ignoredChampions = null) { try { var targets = GetTargets(range, damageType, ignoreShields, from, ignoredChampions); return targets != null ? targets.FirstOrDefault() : null; } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return null; }
public static IEnumerable<Obj_AI_Hero> GetTargets(float range, DamageType damageType = DamageType.True, bool ignoreShields = true, Vector3 from = default(Vector3), IEnumerable<Obj_AI_Hero> ignoredChampions = null) { try { Weights.Range = Math.Max(range, Weights.Range); var selectedTarget = Selected.GetTarget(range, damageType, ignoreShields, from); if (selectedTarget != null) { return new List<Obj_AI_Hero> { selectedTarget }; } range = Mode == TargetSelectorModeType.Weights && ForceFocus ? Weights.Range : range; var targets = Humanizer.FilterTargets(Targets.Items, from, range) .Where( h => ignoredChampions == null || ignoredChampions.All(i => i.NetworkId != h.Hero.NetworkId)) .Where(h => IsValidTarget(h.Hero, range, damageType, ignoreShields, from)) .ToList(); if (targets.Count > 0) { var t = GetOrderedChampions(targets).ToList(); if (t.Count > 0) { if (Selected.Target != null && Focus && t.Count > 1) { t = t.OrderByDescending(x => x.Hero.NetworkId.Equals(Selected.Target.NetworkId)).ToList(); } return t.Select(h => h.Hero).ToList(); } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return new List<Obj_AI_Hero>(); }
public static IEnumerable<Targets.Item> FilterTargets(IEnumerable<Targets.Item> targets, float range, DamageType damageType, bool ignoreShields, Vector3 from) { var target = targets.FirstOrDefault(); if (target != null && TargetSelector.IsValidTarget(target.Hero, ForceFocus ? Range : range, damageType, ignoreShields, from)) { return new List<Targets.Item> { target }; } return new List<Targets.Item>(); }