示例#1
0
        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 1200f);
            Q.SetSkillshot(0.25f, 40f, 1650f, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 5000f);

            E = new Spell(SpellSlot.E, 1000f);

            R = new Spell(SpellSlot.R, 1200f);
        }
示例#2
0
        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1800f, false, SkillshotType.SkillshotLine);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1700, 1.5f);

            W = new Spell(SpellSlot.W, 0f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 1075f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);
        }
示例#3
0
        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical);
            Q.SetSkillshot(0.4f, 60f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, 850f, DamageType.Magical);
            W.SetSkillshot(0.7f, 125f, 2500f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 700f, DamageType.Magical);
            E.SetTargetted(0.2f, 1700f);
            E.Collision = true;

            R = new Spell(SpellSlot.R, 825f, DamageType.Magical);
            R.SetSkillshot(0.8f, (float)(80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone);
        }
示例#4
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical);
            Q.SetSkillshot(0.4f, 60f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, 850f, DamageType.Magical);
            W.SetSkillshot(0.7f, 125f, 2500f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 700f, DamageType.Magical);
            E.SetTargetted(0.2f, 1700f);
            E.Collision = true;

            R = new Spell(SpellSlot.R, 825f, DamageType.Magical);
            R.SetSkillshot(0.8f, (float) (80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone);
        }
示例#5
0
        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1800f, false, SkillshotType.SkillshotLine);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1700, 1.5f);

            W = new Spell(SpellSlot.W, 0f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 1075f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);
        }
示例#6
0
        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 1200f);
            Q.SetSkillshot(0.25f, 40f, 1650f, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 5000f);

            E = new Spell(SpellSlot.E, 1000f);

            R = new Spell(SpellSlot.R, 1200f);
        }