protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 1200f); Q.SetSkillshot(0.25f, 40f, 1650f, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 5000f); E = new Spell(SpellSlot.E, 1000f); R = new Spell(SpellSlot.R, 1200f); }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 925f); Q.SetSkillshot(0.25f, 70f, 1800f, false, SkillshotType.SkillshotLine); Q.SetCharged("VarusQ", "VarusQ", 925, 1700, 1.5f); W = new Spell(SpellSlot.W, 0f, DamageType.Magical); E = new Spell(SpellSlot.E, 950f); E.SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 1075f); R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine); }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical); Q.SetSkillshot(0.4f, 60f, float.MaxValue, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, 850f, DamageType.Magical); W.SetSkillshot(0.7f, 125f, 2500f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 700f, DamageType.Magical); E.SetTargetted(0.2f, 1700f); E.Collision = true; R = new Spell(SpellSlot.R, 825f, DamageType.Magical); R.SetSkillshot(0.8f, (float)(80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical); Q.SetSkillshot(0.4f, 60f, float.MaxValue, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, 850f, DamageType.Magical); W.SetSkillshot(0.7f, 125f, 2500f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 700f, DamageType.Magical); E.SetTargetted(0.2f, 1700f); E.Collision = true; R = new Spell(SpellSlot.R, 825f, DamageType.Magical); R.SetSkillshot(0.8f, (float) (80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); }