public static void AddToMenu(Menu menu) { menu.Name = "sfx.ts"; Menu = menu; Drawings.AddToMainMenu(); Weights.AddToMainMenu(); Priorities.AddToMainMenu(); Selected.Focus.AddToMainMenu(); Humanizer.AddToMainMenu(); Modes.AddToMainMenu(); }
public static void AddToMenu(Menu menu) { try { _menu = menu; var drawingMenu = _menu.AddSubMenu(new Menu("Drawings", menu.Name + ".drawing")); drawingMenu.AddItem( new MenuItem(drawingMenu.Name + ".circle-thickness", "Circle Thickness").SetShared() .SetValue(new Slider(5, 1, 10))); Selected.AddToMenu(_menu, drawingMenu); Weights.AddToMenu(_menu, drawingMenu); Priorities.AddToMenu(_menu); _menu.AddItem(new MenuItem(_menu.Name + ".focus", "Focus Selected Target").SetShared().SetValue(true)); _menu.AddItem( new MenuItem(_menu.Name + ".force-focus", "Only Attack Selected Target").SetShared().SetValue(false)); Humanizer.AddToMenu(_menu); _menu.AddItem( new MenuItem(menu.Name + ".mode", "Mode").SetShared() .SetValue( new StringList( new[] { "Weigths", "Priorities", "Less Attacks To Kill", "Most Ability Power", "Most Attack Damage", "Closest", "Near Mouse", "Less Cast Priority", "Least Health" }))).ValueChanged += delegate(object sender, OnValueChangeEventArgs args) { Mode = GetModeBySelectedIndex(args.GetNewValue <StringList>().SelectedIndex); }; Mode = GetModeBySelectedIndex(_menu.Item(menu.Name + ".mode").GetValue <StringList>().SelectedIndex); } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
private static IEnumerable <Targets.Item> GetOrderedChampions(List <Targets.Item> items) { try { switch (Mode) { case TargetSelectorModeType.Weights: return(Weights.OrderChampions(items)); case TargetSelectorModeType.Priorities: return(Priorities.OrderChampions(items)); case TargetSelectorModeType.LessAttacksToKill: return(items.OrderBy(x => x.Hero.Health / ObjectManager.Player.TotalAttackDamage)); case TargetSelectorModeType.MostAbilityPower: return(items.OrderByDescending(x => x.Hero.TotalMagicalDamage)); case TargetSelectorModeType.MostAttackDamage: return(items.OrderByDescending(x => x.Hero.TotalAttackDamage)); case TargetSelectorModeType.Closest: return(items.OrderBy(x => x.Hero.Distance(ObjectManager.Player))); case TargetSelectorModeType.NearMouse: return(items.OrderBy(x => x.Hero.Distance(Game.CursorPos))); case TargetSelectorModeType.LessCastPriority: return(items.OrderBy(x => x.Hero.Health / ObjectManager.Player.TotalMagicalDamage)); case TargetSelectorModeType.LeastHealth: return(items.OrderBy(x => x.Hero.Health)); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(new List <Targets.Item>()); }
public static float GetPriority(Obj_AI_Hero hero) { return(Priorities.GetPriority(hero)); }
public static void SetPriority(Obj_AI_Hero hero, int newPriority) { Priorities.SetPriority(hero, newPriority); }