public static void ModTravellers(Tavern Tavern, bool AddRemove) { if (AddRemove) { Tavern.AddTravellers(rnd.Next(0, 10)); } else { Tavern.RemoveTravellers(rnd.Next(0, Tavern.Travellers)); } }
public static void ModPopulation(Tavern Tavern, int percentChance, bool AddRemove) { if (Tavern.Travellers > 1) { if (rnd.Next(0, 100) < percentChance) { if (AddRemove) { int pop = rnd.Next(1, (int)Math.Ceiling(Tavern.Travellers * 0.05)); Tavern.RemoveTravellers(pop); Population += pop; } else { } } } }