static extern void sfShader_setVec2Uniform(IntPtr shader, string name, Glsl.Vec2 vector);
//////////////////////////////////////////////////////////// /// <summary> /// Specify value for <c>vec2</c> uniform /// </summary> /// <param name="name">Name of the uniform variable in GLSL</param> /// <param name="vector">Value of the vec2 vector</param> //////////////////////////////////////////////////////////// public void SetUniform(string name, Glsl.Vec2 vector) { sfShader_setVec2Uniform(CPointer, name, vector); }