示例#1
0
        virtual public void loadFile()
        {
            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(FILE_LIST, param);
            param.m_loadEventHandle = onLoadEventHandle;

            Ctx.m_instance.m_resLoadMgr.loadData(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#2
0
        // 从本地磁盘或者网络加载资源
        protected void loadFromFile(string reaPath, Action <IDispatchObject> onLoadEventHandle)
        {
            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(reaPath, param);
            param.m_loadNeedCoroutine = false;
            param.m_resNeedCoroutine  = false;
            param.m_loadEventHandle   = onLoadEventHandle;
            Ctx.m_instance.m_uiPrefabMgr.load <UIPrefabRes>(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#3
0
        public void loadFile()
        {
            string    name  = "forbidWords.txt";
            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(Path.Combine(Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathWord], name), param);
            param.m_loadEventHandle   = onLoadEventHandle;
            param.m_loadNeedCoroutine = false;
            param.m_resNeedCoroutine  = false;
            Ctx.m_instance.m_resLoadMgr.loadResources(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#4
0
        public void syncLoadImage(string atlasName, string spriteName)
        {
            LoadParam param;

            param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();
            LocalFileSys.modifyLoadParam(atlasName, param);
            param.m_subPath           = spriteName;
            param.m_loadNeedCoroutine = false;
            param.m_resNeedCoroutine  = false;
            loadImage(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#5
0
        public void loadSceneRes(string filename)
        {
            Ctx.m_instance.m_netDispList.bStopNetHandle = true;        // 加载场景需要停止处理消息,因为很多资源都要等到场景加载完成才初始化

            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(string.Format("{0}{1}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathScene], filename), param);
            param.m_loadEventHandle   = onSceneResLoadded;
            param.m_resNeedCoroutine  = true;
            param.m_loadNeedCoroutine = true;
            Ctx.m_instance.m_resLoadMgr.loadLevel(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#6
0
        // 加载一个表
        public void loadOneTable(TableID tableID)
        {
            TableBase table = m_dicTable[tableID];

            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(Path.Combine(Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathTablePath], table.m_resName), param);
            param.m_loadEventHandle   = onLoadEventHandle;
            param.m_loadNeedCoroutine = false;
            param.m_resNeedCoroutine  = false;
            Ctx.m_instance.m_resLoadMgr.loadResources(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#7
0
        public T getAndAsyncLoad <T>(string path, Action <IDispatchObject> handle) where T : InsResBase, new()
        {
            T         ret   = null;
            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(path, param);
            param.m_loadNeedCoroutine = true;
            param.m_resNeedCoroutine  = true;
            param.m_loadEventHandle   = handle;
            ret = getAndLoad <T>(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);

            return(ret);
        }
示例#8
0
 //<?xml version="1.0" encoding="utf-8"?>
 //<!-- type 就是一个功能 item 就是一项,顺序千万不要乱,否则都乱了  -->
 //<msg>
 //    <t>
 //        <i>数据结构</i>
 //    </t>
 //</msg>
 public void loadXml()
 {
     if (!m_isLoaded)
     {
         m_isLoaded = true;
         LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();
         param.m_loadNeedCoroutine = false;
         param.m_resNeedCoroutine  = false;
         LocalFileSys.modifyLoadParam(m_ID2FileName[m_langID].m_filePath, param);
         param.m_loadEventHandle = onLoadEventHandle;
         Ctx.m_instance.m_resLoadMgr.loadResources(param);
         Ctx.m_instance.m_poolSys.deleteObj(param);
     }
 }
示例#9
0
        protected void loadCfg <T>(XmlCfgID id) where T : XmlCfgBase, new()
        {
            T item = new T();

            m_id2CfgDic[id] = item;

            LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();

            LocalFileSys.modifyLoadParam(item.m_path, param);
            param.m_loadEventHandle   = onLoadEventHandle;
            param.m_loadNeedCoroutine = false;
            param.m_resNeedCoroutine  = false;
            Ctx.m_instance.m_resLoadMgr.loadResources(param);
            Ctx.m_instance.m_poolSys.deleteObj(param);
        }
示例#10
0
 // 加载游戏模块
 public void loadModule(ModuleID moduleID)
 {
     if (!m_type2ItemDic[moduleID].m_isLoaded)
     {
         // 初始化完成,开始加载自己的游戏场景
         LoadParam param = Ctx.m_instance.m_poolSys.newObject <LoadParam>();
         LocalFileSys.modifyLoadParam(m_type2ItemDic[moduleID].m_path, param);
         param.m_loadEventHandle = m_type2ItemDic[moduleID].m_loadEventHandle;
         Ctx.m_instance.m_resLoadMgr.loadResources(param);
         Ctx.m_instance.m_poolSys.deleteObj(param);
     }
     else
     {
         Ctx.m_instance.m_logSys.log("模块重复加载");
     }
 }