override protected void updateLeftAttr(TableCardItemBody tableBody) { AuxLabel text = new AuxLabel(m_model.selfGo, "UIRoot/AttText"); text.text = tableBody.m_attack.ToString(); text = new AuxLabel(m_model.selfGo, "UIRoot/HpText"); text.text = tableBody.m_hp.ToString(); }
// 法术牌只有 MP 属性 public override void updateCardDataChangeBySvr(t_Card svrCard_ = null) { base.updateCardDataChangeBySvr(svrCard_); if (svrCard_ == null) { svrCard_ = m_sceneCardItem.svrCard; } if (m_sceneCardItem != null) { if (m_sceneCardItem.cardArea == CardArea.CARDCELLTYPE_HAND) // 手牌不同更新 { AuxLabel text = new AuxLabel(); text.setSelfGo(m_render.gameObject(), "UIRoot/AttText"); // 攻击 text.text = ""; text.setSelfGo(m_render.gameObject(), "UIRoot/MpText"); // Magic text.text = svrCard_.mpcost.ToString(); text.setSelfGo(m_render.gameObject(), "UIRoot/HpText"); // HP text.text = ""; } if (m_sceneCardItem.cardArea == CardArea.CARDCELLTYPE_COMMON) // 场牌更新 { } } }
public CrystalPtPanel(EnDZPlayer playerFlag_) { m_text = new AuxLabel(); m_mpGrid = new UIGrid(); m_playerSide = playerFlag_; m_crystalList = new MList<CrystalPtItem>(); }
// 获取控件 protected void findWidget() { m_packBtnArr[(int)PackBtnNum.eBtnPack1].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPack1); m_packBtnArr[(int)PackBtnNum.eBtnPack5].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPack5); m_packBtnArr[(int)PackBtnNum.eBtnPack10].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPack10); m_packBtnArr[(int)PackBtnNum.eBtnPack20].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPack20); m_packBtnArr[(int)PackBtnNum.eBtnPackBackImg1].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPackBackImg1); m_packBtnArr[(int)PackBtnNum.eBtnPackBackImg5].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPackBackImg5); m_packBtnArr[(int)PackBtnNum.eBtnPackBackImg10].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPackBackImg10); m_packBtnArr[(int)PackBtnNum.eBtnPackBackImg20].createBtn(m_GUIWin.m_uiRoot, ShopComPath.BtnPackBackImg20); m_btnArr[(int)ShopBtnNum.eBtnBack] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnBack); m_btnArr[(int)ShopBtnNum.eBtnBuy] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnBuy); m_btnArr[(int)ShopBtnNum.eBtnPack1XZ] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnPack1XZ); m_btnArr[(int)ShopBtnNum.eBtnPack5XZ] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnPack5XZ); m_btnArr[(int)ShopBtnNum.eBtnPack10XZ] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnPack10XZ); m_btnArr[(int)ShopBtnNum.eBtnPack20XZ] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnPack20XZ); m_btnArr[(int)ShopBtnNum.eBtnOk] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnOk); m_btnArr[(int)ShopBtnNum.eBtnCancel] = new AuxBasicButton(m_GUIWin.m_uiRoot, ShopComPath.BtnCancel); m_textGoldNum = new AuxLabel(m_GUIWin.m_uiRoot, ShopComPath.TextGoldNum); m_txtPrice[(int)ShopTxtPriceNum.eTxtPrice1] = new AuxLabel(m_GUIWin.m_uiRoot, ShopComPath.TxtPrice1); m_txtPrice[(int)ShopTxtPriceNum.eTxtPrice5] = new AuxLabel(m_GUIWin.m_uiRoot, ShopComPath.TxtPrice5); m_txtPrice[(int)ShopTxtPriceNum.eTxtPrice10] = new AuxLabel(m_GUIWin.m_uiRoot, ShopComPath.TxtPrice10); m_txtPrice[(int)ShopTxtPriceNum.eTxtPrice20] = new AuxLabel(m_GUIWin.m_uiRoot, ShopComPath.TxtPrice20); m_NoGoldTip = UtilApi.getComByP<Component>(m_GUIWin.m_uiRoot, "NoGoldTip"); }
public void findWidget() { if (EnDZPlayer.ePlayerSelf == m_playerSide) { m_text = new AuxLabel(UtilApi.GoFindChildByPObjAndName(CVSceneDZPath.SelfMpText)); } else { m_text = new AuxLabel(UtilApi.GoFindChildByPObjAndName(CVSceneDZPath.EnemyMpText)); } if (EnDZPlayer.ePlayerSelf == m_playerSide) { m_mpGrid = new UIGrid(); m_mpGrid.setGameObject(UtilApi.GoFindChildByPObjAndName(CVSceneDZPath.SelfMpList)); m_mpGrid.maxPerLine = 1; m_mpGrid.cellWidth = 0.5f; m_mpGrid.cellHeight = 0.5f; } else { m_mpGrid = new UIGrid(); m_mpGrid.setGameObject(UtilApi.GoFindChildByPObjAndName(CVSceneDZPath.EnemyMpList)); m_mpGrid.maxPerLine = 10; m_mpGrid.cellWidth = 0.5f; m_mpGrid.cellHeight = 0.5f; } }
public void initJobCard() { m_jobCardBtn.pntGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ScrollCont); TableItemBase tableItem = null; TableJobItemBody tableJobItemBody = null; string jobPath = ""; tableItem = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_JOB, (uint)m_career); if (tableItem != null) { tableJobItemBody = tableItem.m_itemBody as TableJobItemBody; jobPath = string.Format("{0}UIJobSelect/JobSelCard.prefab", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathComUI]); m_jobCardBtn.setImageInfo(CVAtlasName.JobSelectDyn, tableJobItemBody.m_jobRes); m_jobCardBtn.prefabPath = jobPath; m_jobCardBtn.syncUpdateCom(); m_jobCardBtn.selfGo.name = string.Format("JobSelCard_{0}", career); m_cardSetCardNumText = new AuxLabel(m_jobCardBtn.selfGo, JobSelectPath.CardSetCardNumText); if (m_cardGroupItem != null) // 如果是对战中选择套牌才会有数量显示 { m_cardSetCardNumText.text = string.Format("{0}/30", m_cardGroupItem.m_cardGroup.cardNum); } m_imageGo = UtilApi.TransFindChildByPObjAndPath(m_jobCardBtn.selfGo, JobSelectPath.CardSetSelectedImage); } }
override public void setIdAndPnt(uint objId, GameObject pntGo_) { base.setIdAndPnt(objId, pntGo_); AuxLabel numText = null; numText = new AuxLabel(m_model.selfGo, "UIRoot/NumText"); // 卡牌数量 }
// 赋值卡牌显示 public static void updateCardDataNoChangeByTable(TableCardItemBody cardTableItem, GameObject gameObject) { AuxLabel text; text = new AuxLabel(gameObject, "UIRoot/NameText"); // 名字 text.text = cardTableItem.m_name; text.setSelfGo(gameObject, "UIRoot/DescText"); // 描述 text.text = cardTableItem.m_cardDesc; }
// 这个是界面中卡牌创建流程, createCard 等同于 setIdAndPnt,所有 setIdAndPnt 中设置的值都需要在 createCard 中进行设置 virtual public void createCard(CardItemBase cardItem, GameObject pntGo_) { m_modelPath = Ctx.m_instance.m_dataPlayer.m_dataCard.m_sceneCardModelAttrItemList[cardItem.m_tableItemCard.m_type].m_handleModelPath; setTableItemAndPnt(cardItem.m_tableItemCard, pntGo_); AuxLabel numText = null; numText = new AuxLabel(m_model.selfGo, "UIRoot/NumText"); // 卡牌数量 numText.text = "X" + cardItem.m_tujian.num.ToString(); }
public new void findWidget() { m_jobSelProg.findWidget(); m_jobLvl = new AuxLabel(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.TextJobLvl); m_skillName = new AuxLabel(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.TextSkillName); m_skillDesc = new AuxLabel(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.TextSkillDesc); m_skillImage.selfGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ImageSkillIcon); }
public static void updateCardDataChangeByTable(TableCardItemBody cardTableItem, GameObject gameObject) { AuxLabel text; text = new AuxLabel(gameObject, "UIRoot/AttText"); // 攻击 text.text = cardTableItem.m_attack.ToString(); text.setSelfGo(gameObject, "UIRoot/MpText"); // Magic text.text = cardTableItem.m_magicConsume.ToString(); text.setSelfGo(gameObject, "UIRoot/HpText"); // HP text.text = cardTableItem.m_hp.ToString(); }
override public void updateCardDataChangeBySvr(t_Card svrCard_ = null) { base.updateCardDataChangeBySvr(); if (svrCard_ == null) { svrCard_ = m_sceneCardItem.svrCard; } AuxLabel text = new AuxLabel(); text.setSelfGo(m_render.gameObject(), "UIRoot/MpText"); // 消耗 text.text = svrCard_.mpcost.ToString(); }
public void createSceneGo() { if (m_auxDynTexDynGOButton == null) { m_auxDynTexDynGOButton = new AuxDynTexDynGOButton(); } m_auxDynTexDynGOButton.prefabPath = TuJianPath.CardSetCardPrefabPath; m_auxDynTexDynGOButton.texPath = string.Format("{0}{1}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathCardImage], m_cardItem.m_cardSetCardHeader); m_auxDynTexDynGOButton.addEventHandle(onImageLoaded); m_auxDynTexDynGOButton.syncUpdateCom(); m_mpNumText = new AuxLabel(m_auxDynTexDynGOButton.selfGo, TuJianPath.MpNumText); m_nameText = new AuxLabel(m_auxDynTexDynGOButton.selfGo, TuJianPath.NameText); m_numImage = new AuxStaticImage(m_auxDynTexDynGOButton.selfGo, TuJianPath.NumImage); m_mpNumText.text = m_cardItem.m_magicConsume.ToString(); m_nameText.text = m_cardItem.m_name; m_numImage.hide(); }
override protected void updateLeftAttr(TableCardItemBody tableBody) { // 根据表中的数据更新,如果服务器有数据,还会根据服务器的数据更新一次,因为图鉴的数据是根据表中更新的,场景中的牌是根据服务器的数据更新的 UtilLogic.updateCardDataNoChangeByTable(tableBody, m_model.selfGo); UtilLogic.updateCardDataChangeByTable(tableBody, m_model.selfGo); AuxLabel raceText = new AuxLabel(m_model.selfGo, "UIRoot/RaceText"); // 更新种族 if (tableBody.m_race > 0) { TableRaceItemBody raceTableItem = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_RACE, (uint)tableBody.m_race).m_itemBody as TableRaceItemBody; raceText.text = raceTableItem.m_raceName; } else { GameObject raceGO = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, m_cardModelItem.m_raceSubModel); UtilApi.SetActive(raceGO, false); raceText.text = ""; } if (tableBody.m_type == (int)CardType.CARDTYPE_MAGIC)//法术牌 { GameObject raceGO = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "gongji_kapai"); UtilApi.SetActive(raceGO, false); AuxLabel attText = new AuxLabel(m_model.selfGo, "UIRoot/AttText"); attText.text = ""; GameObject raceGO2 = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "xue_kapai"); UtilApi.SetActive(raceGO2, false); AuxLabel hpText = new AuxLabel(m_model.selfGo, "UIRoot/HpText"); hpText.text = ""; } else if (tableBody.m_type == (int)CardType.CARDTYPE_EQUIP)//武器牌 { GameObject raceGO2 = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "xue_kapai"); UtilApi.SetActive(raceGO2, false); AuxLabel hpText = new AuxLabel(m_model.selfGo, "UIRoot/HpText"); hpText.text = ""; } }
override protected void updateLeftAttr(TableCardItemBody tableBody) { // 根据表中的数据更新,如果服务器有数据,还会根据服务器的数据更新一次,因为图鉴的数据是根据表中更新的,场景中的牌是根据服务器的数据更新的 UtilLogic.updateCardDataNoChangeByTable(tableBody, m_model.selfGo); UtilLogic.updateCardDataChangeByTable(tableBody, m_model.selfGo); AuxLabel raceText = new AuxLabel(m_model.selfGo, "UIRoot/RaceText"); // 更新种族 if (tableBody.m_race > 0) { TableRaceItemBody raceTableItem = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_RACE, (uint)tableBody.m_race).m_itemBody as TableRaceItemBody; raceText.text = raceTableItem.m_raceName; } else { GameObject raceGO = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, m_cardModelItem.m_raceSubModel); UtilApi.SetActive(raceGO, false); raceText.text = ""; } if (tableBody.m_type == (int)CardType.CARDTYPE_MAGIC)//法术牌 { GameObject raceGO = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "gongji_kapai"); UtilApi.SetActive(raceGO, false); AuxLabel attText = new AuxLabel(m_model.selfGo, "UIRoot/AttText"); attText.text = ""; GameObject raceGO2 = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "xue_kapai"); UtilApi.SetActive(raceGO2, false); AuxLabel hpText = new AuxLabel(m_model.selfGo, "UIRoot/HpText"); hpText.text = ""; } else if(tableBody.m_type == (int)CardType.CARDTYPE_EQUIP)//武器牌 { GameObject raceGO2 = UtilApi.TransFindChildByPObjAndPath(m_model.selfGo, "xue_kapai"); UtilApi.SetActive(raceGO2, false); AuxLabel hpText = new AuxLabel(m_model.selfGo, "UIRoot/HpText"); hpText.text = ""; } }
public new void findWidget() { m_topEditCardPosGo = UtilApi.TransFindChildByPObjAndPath(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.GoTopEditCardPos); m_cardSetCardLayoutV = new AuxLayoutV(); m_cardSetCardLayoutV.elemWidth = 285; m_cardSetCardLayoutV.elemHeight = 78; m_cardSetCardLayoutV.pntGo = UtilApi.TransFindChildByPObjAndPath(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.CardSetCardListParent); m_cardSetCardLayoutV.selfGo = UtilApi.TransFindChildByPObjAndPath(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.CardSetCardListCon); m_cardSetCardLayoutV.hideLayout(); m_cardSetLayoutV = new AuxLayoutV(); m_cardSetLayoutV.elemWidth = 285; m_cardSetLayoutV.elemHeight = 78; m_cardSetLayoutV.pntGo = UtilApi.TransFindChildByPObjAndPath(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.CardSetListParent); m_cardSetLayoutV.selfGo = UtilApi.TransFindChildByPObjAndPath(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.CardSetListCont); m_btnArr[(int)WdscCardSetPnl_BtnIndex.eBtnNewCardSet] = new AuxBasicButton(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.BtnNewCardSet); m_btnArr[(int)WdscCardSetPnl_BtnIndex.eBtnRet] = new AuxDynImageStaticGoButton(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.BtnRet); updateRetBtnImage(true); m_cardSetCardCntText = new AuxLabel(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.TextCardSetCardCnt); }
override protected void updateLeftAttr(TableCardItemBody tableBody) { AuxLabel raceText = new AuxLabel(m_model.selfGo, "UIRoot/NumText"); UtilApi.SetActive(raceText.selfGo, false); base.updateLeftAttr(tableBody); }
public new void findWidget() { // 获取 GO , initJobRes 里面要用到 m_auxLayoutH.pntGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ScrollContParent); m_auxLayoutH.selfGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ScrollCont); Ctx.m_instance.m_logSys.log(string.Format("添加 {0} 卡组数据", m_cardCount)); for (int idx = 0; idx < m_cardCount; ++idx) { m_jobCardList[idx].initJobCard(); m_jobCardList[idx].add2LayoutH(m_auxLayoutH); m_jobCardList[idx].findWidget(); } m_jobSelProg.findWidget(); m_jobText = new AuxLabel(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.TextJobDesc); m_jobNameImage.selfGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ImageJobName); //m_dzStartDescText = new AuxLabel(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.DzStartDescText); //m_dzStartDescText.hide(); // 默认隐藏 m_imageGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.DzStartMatch); UtilApi.SetActive(m_imageGo, false); m_imageGo2 = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.DzStartMatch2); UtilApi.SetActive(m_imageGo2, false); m_imageMatchBg = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.DzStartMatchBg); UtilApi.SetActive(m_imageMatchBg, false); m_bgPanel = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.bgPanel); UtilApi.SetActive(m_bgPanel, false); }
public void initWidget() { m_tipsItemRoot = UtilApi.TransFindChildByPObjAndPath(m_sceneTipsData.m_goRoot, "TextTips"); m_desc = new AuxLabel(m_sceneTipsData.m_goRoot, "TextTips/Text"); }
public void findWidget() { m_root = UtilApi.TransFindChildByPObjAndPath(m_infoData.m_form.m_GUIWin.m_uiRoot, InfoComPath.ModeGo_2); m_textDesc = new AuxLabel(m_infoData.m_form.m_GUIWin.m_uiRoot, InfoComPath.PathTextDesc); }
public void updatePageNo() { m_textPageNum.text = (m_pageArr[m_tuJianData.m_pClassFilterPnl.m_tabBtnIdx].m_curPageIdx + 1).ToString(); AuxLabel textPageNum = new AuxLabel(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.TextPageMaxNum); textPageNum.text = m_pageArr[m_tuJianData.m_pClassFilterPnl.m_tabBtnIdx].getTotalPageDesc().ToString(); }
protected void findWidget() { m_logText = new AuxLabel(m_GUIWin.m_uiRoot, "LogText"); }
// 获取控件 protected void findWidget() { m_goArr[(int)OpenPackGo.eCardPackLayer] = UtilApi.TransFindChildByPObjAndPath(m_GUIWin.m_uiRoot, OpenPackPath.CardPackLayer); m_btnArr[(int)OpenPackBtnEnum.eBtnBack] = new AuxBasicButton(m_GUIWin.m_uiRoot, OpenPackPath.RetBtn); m_btnArr[(int)OpenPackBtnEnum.eBtnShop] = new AuxBasicButton(m_GUIWin.m_uiRoot, OpenPackPath.ShopBtn); m_okBtn = new AuxBasicButton(m_GUIWin.m_uiRoot, OpenPackPath.OKBtn); m_cardBtnArr[(int)CardBtnEnum.ePackBtn_0].createBtn(m_GUIWin.m_uiRoot, OpenPackPath.PackBtn_0); m_cardBtnArr[(int)CardBtnEnum.ePackBtn_1].createBtn(m_GUIWin.m_uiRoot, OpenPackPath.PackBtn_1); m_cardBtnArr[(int)CardBtnEnum.ePackBtn_2].createBtn(m_GUIWin.m_uiRoot, OpenPackPath.PackBtn_2); m_openEffImg = UtilApi.TransFindChildByPObjAndPath(m_GUIWin.m_uiRoot, OpenPackPath.OpenEffImg); m_textPackNum = new AuxLabel(m_GUIWin.m_uiRoot, OpenPackPath.PackNum); m_PanelTrans = UtilApi.TransFindChildByPObjAndPath(m_GUIWin.m_uiRoot, OpenPackPath.PanelTrans); m_PanelGray = UtilApi.TransFindChildByPObjAndPath(m_GUIWin.m_uiRoot, OpenPackPath.PanelGray); }
override public void updateCardDataChangeBySvr(t_Card svrCard_ = null) { base.updateCardDataChangeBySvr(svrCard_); if (svrCard_ == null) { svrCard_ = m_sceneCardItem.svrCard; } AuxLabel text = new AuxLabel(); text.setSelfGo(m_render.gameObject(), "UIRoot/AttText"); // 攻击 text.text = svrCard_.damage.ToString(); text.setSelfGo(m_render.gameObject(), "UIRoot/HpText"); // HP text.text = svrCard_.hp.ToString(); text.setSelfGo(m_render.gameObject(), "UIRoot/ArmorText"); // Armor 护甲 text.text = svrCard_.armor.ToString(); updateHp(); }
public new void findWidget() { m_maskImage = new AuxStaticImageStaticGoImage(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ProgMaskImage); m_trans = UtilApi.getComByP<RectTransform>(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ProgMaskImage); m_progText = new AuxLabel(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ProgText); }
protected void onImageLoaded(IDispatchObject dispObj) { AuxComponent imageCom = dispObj as AuxComponent; m_nameLbl = new AuxLabel(imageCom.selfGo, TuJianPath.CardSetNameText); }
protected void updateCardSetCardCntText(IDispatchObject dispObj = null) { AuxLabel foot = new AuxLabel(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.TextCardSetCardFootCnt); AuxLabel max = new AuxLabel(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.TextCardSetCardCnt2); AuxLabel slash = new AuxLabel(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.TextCardSetCardSlashCnt); slash.text = "/"; if (m_curTaoPaiMod == WdscmTaoPaiMod.eTaoPaiMod_Look) { m_cardSetCardCntText.text = Ctx.m_instance.m_dataPlayer.m_dataCard.m_cardGroupListArr.Count.ToString(); max.text = "9"; foot.text = "套 牌"; } else { m_cardSetCardCntText.text = m_cardList.Count.ToString(); max.text = "30"; foot.text = "卡 牌"; } }
public new void findWidget() { m_tuJianData.m_onClkCard = onClkCard; m_btnArr[(int)TuJianCardPnl_BtnIndex.eBtnPre] = new AuxBasicButton(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.BtnPrePage); m_btnArr[(int)TuJianCardPnl_BtnIndex.eBtnNext] = new AuxBasicButton(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.BtnNextPage); m_cardGrid.setGameObject(m_cardGo); m_cardGrid.cellWidth = 3.0f; m_cardGrid.cellHeight = 4.0f; m_cardGrid.maxPerLine = (int)TuJianCardNumPerPage.eCol; // 当前页号 m_textPageNum = new AuxLabel(m_tuJianData.m_form.m_GUIWin.m_uiRoot, TuJianPath.TextPageNum); }