示例#1
0
        public void CopyCodeToClipBoardLua()
        {
            // 调用保存资源会导致 prefab 发生变化,因此只有有需要时才保存
            if (IsNeedSave())
            {
                UIBindingPrefabSaveHelper.SavePrefab(gameObject);
            }

            StringBuilder sb = new StringBuilder(1024);

            sb.Append("-- 控件绑定变量声明,自动生成请勿手改\r\n");

            foreach (var ctrl in ctrlItemDatas)
            {
                if (ctrl.targets.Length == 0)
                {
                    continue;
                }

                sb.AppendFormat("local {0}\r\n", ctrl.name);
            }

            sb.AppendFormat("\r\n");
            sb.AppendFormat("-- SubUI\r\n");
            foreach (var subUI in subUIItemDatas)
            {
                sb.AppendFormat("local {0}\r\n", subUI.name);
            }
            sb.Append("-- 控件绑定定义结束\r\n\r\n");

            GUIUtility.systemCopyBuffer = sb.ToString();
        }
示例#2
0
        private void CopyCodeToClipBoardImpl(string accessLevel)
        {
            // 调用保存资源会导致 prefab 发生变化,因此只有有需要时才保存
            if (IsNeedSave())
            {
                UIBindingPrefabSaveHelper.SavePrefab(gameObject);
            }

            StringBuilder sb = new StringBuilder(1024);

            sb.AppendLine("#region 控件绑定变量声明,自动生成请勿手改");
            sb.AppendLine("\t\t#pragma warning disable 0649"); // 变量未赋值

            foreach (var ctrl in ctrlItemDatas)
            {
                if (ctrl.targets.Length == 0)
                {
                    continue;
                }

                if (ctrl.targets.Length == 1)
                {
                    sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1} {2};\r\n", accessLevel, ctrl.type, ctrl.name);
                }
                else
                {
                    sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1}[] {2};\r\n", accessLevel, ctrl.type, ctrl.name);
                }
            }

            sb.AppendLine();
            foreach (var subUI in subUIItemDatas)
            {
                sb.AppendFormat("\t\t[SubUIBinding]\r\n\t\t{0} UIControlData {1};\r\n", accessLevel, subUI.name);
            }
            sb.AppendLine("\t\t#pragma warning restore 0649");
            sb.Append("#endregion\r\n\r\n");

            GUIUtility.systemCopyBuffer = sb.ToString();
        }
        private void CopyCodeToClipBoardImpl(bool isPublic)
        {
            // 调用保存资源会导致 prefab 发生变化,因此只有有需要时才保存
            if (IsNeedSave())
            {
                UIBindingPrefabSaveHelper.SavePrefab(gameObject);
            }

            string strVarAcc = isPublic ? "public" : "private";

            StringBuilder sb = new StringBuilder(1024);

            sb.Append("#region 控件绑定变量声明,自动生成请勿手改\r\n");

            foreach (var ctrl in ctrlItemDatas)
            {
                if (ctrl.targets.Length == 0)
                {
                    continue;
                }

                if (ctrl.targets.Length == 1)
                {
                    sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1} {2};\r\n", strVarAcc, ctrl.type, ctrl.name);
                }
                else
                {
                    sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1}[] {2};\r\n", strVarAcc, ctrl.type, ctrl.name);
                }
            }

            sb.AppendFormat("\r\n");
            foreach (var subUI in subUIItemDatas)
            {
                sb.AppendFormat("\t\t[SubUIBinding]\r\n\t\t{0} UIControlData {1};\r\n", strVarAcc, subUI.name);
            }
            sb.Append("#endregion\r\n\r\n");

            GUIUtility.systemCopyBuffer = sb.ToString();
        }