public void CopyCodeToClipBoardLua() { // 调用保存资源会导致 prefab 发生变化,因此只有有需要时才保存 if (IsNeedSave()) { UIBindingPrefabSaveHelper.SavePrefab(gameObject); } StringBuilder sb = new StringBuilder(1024); sb.Append("-- 控件绑定变量声明,自动生成请勿手改\r\n"); foreach (var ctrl in ctrlItemDatas) { if (ctrl.targets.Length == 0) { continue; } sb.AppendFormat("local {0}\r\n", ctrl.name); } sb.AppendFormat("\r\n"); sb.AppendFormat("-- SubUI\r\n"); foreach (var subUI in subUIItemDatas) { sb.AppendFormat("local {0}\r\n", subUI.name); } sb.Append("-- 控件绑定定义结束\r\n\r\n"); GUIUtility.systemCopyBuffer = sb.ToString(); }
private void CopyCodeToClipBoardImpl(string accessLevel) { // 调用保存资源会导致 prefab 发生变化,因此只有有需要时才保存 if (IsNeedSave()) { UIBindingPrefabSaveHelper.SavePrefab(gameObject); } StringBuilder sb = new StringBuilder(1024); sb.AppendLine("#region 控件绑定变量声明,自动生成请勿手改"); sb.AppendLine("\t\t#pragma warning disable 0649"); // 变量未赋值 foreach (var ctrl in ctrlItemDatas) { if (ctrl.targets.Length == 0) { continue; } if (ctrl.targets.Length == 1) { sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1} {2};\r\n", accessLevel, ctrl.type, ctrl.name); } else { sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1}[] {2};\r\n", accessLevel, ctrl.type, ctrl.name); } } sb.AppendLine(); foreach (var subUI in subUIItemDatas) { sb.AppendFormat("\t\t[SubUIBinding]\r\n\t\t{0} UIControlData {1};\r\n", accessLevel, subUI.name); } sb.AppendLine("\t\t#pragma warning restore 0649"); sb.Append("#endregion\r\n\r\n"); GUIUtility.systemCopyBuffer = sb.ToString(); }
private void CopyCodeToClipBoardImpl(bool isPublic) { // 调用保存资源会导致 prefab 发生变化,因此只有有需要时才保存 if (IsNeedSave()) { UIBindingPrefabSaveHelper.SavePrefab(gameObject); } string strVarAcc = isPublic ? "public" : "private"; StringBuilder sb = new StringBuilder(1024); sb.Append("#region 控件绑定变量声明,自动生成请勿手改\r\n"); foreach (var ctrl in ctrlItemDatas) { if (ctrl.targets.Length == 0) { continue; } if (ctrl.targets.Length == 1) { sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1} {2};\r\n", strVarAcc, ctrl.type, ctrl.name); } else { sb.AppendFormat("\t\t[ControlBinding]\r\n\t\t{0} {1}[] {2};\r\n", strVarAcc, ctrl.type, ctrl.name); } } sb.AppendFormat("\r\n"); foreach (var subUI in subUIItemDatas) { sb.AppendFormat("\t\t[SubUIBinding]\r\n\t\t{0} UIControlData {1};\r\n", strVarAcc, subUI.name); } sb.Append("#endregion\r\n\r\n"); GUIUtility.systemCopyBuffer = sb.ToString(); }