示例#1
0
        public static void save()
        {
            River river = new River(Level.info.path + "/Spawns/Vehicles.dat", false);

            river.writeByte(LevelVehicles.SAVEDATA_VERSION);
            river.writeByte((byte)LevelVehicles.tables.Count);
            byte b = 0;

            while ((int)b < LevelVehicles.tables.Count)
            {
                VehicleTable vehicleTable = LevelVehicles.tables[(int)b];
                river.writeColor(vehicleTable.color);
                river.writeString(vehicleTable.name);
                river.writeUInt16(vehicleTable.tableID);
                river.writeByte((byte)vehicleTable.tiers.Count);
                byte b2 = 0;
                while ((int)b2 < vehicleTable.tiers.Count)
                {
                    VehicleTier vehicleTier = vehicleTable.tiers[(int)b2];
                    river.writeString(vehicleTier.name);
                    river.writeSingle(vehicleTier.chance);
                    river.writeByte((byte)vehicleTier.table.Count);
                    byte b3 = 0;
                    while ((int)b3 < vehicleTier.table.Count)
                    {
                        VehicleSpawn vehicleSpawn = vehicleTier.table[(int)b3];
                        river.writeUInt16(vehicleSpawn.vehicle);
                        b3 += 1;
                    }
                    b2 += 1;
                }
                b += 1;
            }
            river.writeUInt16((ushort)LevelVehicles.spawns.Count);
            for (int i = 0; i < LevelVehicles.spawns.Count; i++)
            {
                VehicleSpawnpoint vehicleSpawnpoint = LevelVehicles.spawns[i];
                river.writeByte(vehicleSpawnpoint.type);
                river.writeSingleVector3(vehicleSpawnpoint.point);
                river.writeByte(MeasurementTool.angleToByte(vehicleSpawnpoint.angle));
            }
            river.closeRiver();
        }
 // Token: 0x06003479 RID: 13433 RVA: 0x001584AC File Offset: 0x001568AC
 private static void exportVehicles(string path, Data spawnsData, ref ushort id, bool isLegacy)
 {
     for (int i = 0; i < LevelVehicles.tables.Count; i++)
     {
         VehicleTable vehicleTable = LevelVehicles.tables[i];
         if (vehicleTable.tableID == 0)
         {
             vehicleTable.tableID = id;
             spawnsData.writeString(id.ToString(), Level.info.name + "_" + vehicleTable.name);
             Data data = new Data();
             data.writeString("Type", "Spawn");
             Data   data2 = data;
             string key   = "ID";
             ushort value;
             id = (value = id) + 1;
             data2.writeUInt16(key, value);
             if (ReadWrite.fileExists(string.Concat(new string[]
             {
                 "/Bundles/Spawns/Vehicles/",
                 vehicleTable.name,
                 "/",
                 vehicleTable.name,
                 ".dat"
             }), false, true))
             {
                 Data data3 = ReadWrite.readData(string.Concat(new string[]
                 {
                     "/Bundles/Spawns/Vehicles/",
                     vehicleTable.name,
                     "/",
                     vehicleTable.name,
                     ".dat"
                 }), false, true);
                 data.writeInt32("Tables", 1);
                 data.writeUInt16("Table_0_Spawn_ID", data3.readUInt16("ID"));
                 data.writeInt32("Table_0_Weight", 100);
             }
             else
             {
                 data.writeInt32("Tables", 1);
                 data.writeUInt16("Table_0_Spawn_ID", id);
                 data.writeInt32("Table_0_Weight", 100);
                 spawnsData.writeString(id.ToString(), vehicleTable.name);
                 Data data4 = new Data();
                 data4.writeString("Type", "Spawn");
                 Data   data5 = data4;
                 string key2  = "ID";
                 id = (value = id) + 1;
                 data5.writeUInt16(key2, value);
                 if (isLegacy)
                 {
                     if (vehicleTable.tiers.Count > 1)
                     {
                         float num = float.MaxValue;
                         for (int j = 0; j < vehicleTable.tiers.Count; j++)
                         {
                             VehicleTier vehicleTier = vehicleTable.tiers[j];
                             if (vehicleTier.chance < num)
                             {
                                 num = vehicleTier.chance;
                             }
                         }
                         int num2 = Mathf.CeilToInt(10f / num);
                         data4.writeInt32("Tables", vehicleTable.tiers.Count);
                         for (int k = 0; k < vehicleTable.tiers.Count; k++)
                         {
                             VehicleTier vehicleTier2 = vehicleTable.tiers[k];
                             bool        flag         = SpawnTableTool.isVariantVehicleTier(vehicleTier2);
                             if (flag && ReadWrite.fileExists(string.Concat(new string[]
                             {
                                 "/Bundles/Spawns/Vehicles/",
                                 vehicleTier2.name,
                                 "/",
                                 vehicleTier2.name,
                                 ".dat"
                             }), false, true))
                             {
                                 Data data6 = ReadWrite.readData(string.Concat(new string[]
                                 {
                                     "/Bundles/Spawns/Vehicles/",
                                     vehicleTier2.name,
                                     "/",
                                     vehicleTier2.name,
                                     ".dat"
                                 }), false, true);
                                 data4.writeUInt16("Table_" + k + "_Spawn_ID", data6.readUInt16("ID"));
                                 data4.writeInt32("Table_" + k + "_Weight", (int)(vehicleTier2.chance * (float)num2));
                             }
                             else if (flag && ReadWrite.fileExists(string.Concat(new string[]
                             {
                                 path,
                                 "/Vehicles/",
                                 vehicleTier2.name,
                                 "/",
                                 vehicleTier2.name,
                                 ".dat"
                             }), false, false))
                             {
                                 Data data7 = ReadWrite.readData(string.Concat(new string[]
                                 {
                                     path,
                                     "/Vehicles/",
                                     vehicleTier2.name,
                                     "/",
                                     vehicleTier2.name,
                                     ".dat"
                                 }), false, false);
                                 data4.writeUInt16("Table_" + k + "_Spawn_ID", data7.readUInt16("ID"));
                                 data4.writeInt32("Table_" + k + "_Weight", (int)(vehicleTier2.chance * (float)num2));
                             }
                             else
                             {
                                 data4.writeUInt16("Table_" + k + "_Spawn_ID", id);
                                 data4.writeInt32("Table_" + k + "_Weight", (int)(vehicleTier2.chance * (float)num2));
                                 if (flag)
                                 {
                                     spawnsData.writeString(id.ToString(), vehicleTier2.name);
                                 }
                                 else
                                 {
                                     spawnsData.writeString(id.ToString(), vehicleTable.name + "_" + vehicleTier2.name);
                                 }
                                 Data data8 = new Data();
                                 data8.writeString("Type", "Spawn");
                                 Data   data9 = data8;
                                 string key3  = "ID";
                                 id = (value = id) + 1;
                                 data9.writeUInt16(key3, value);
                                 data8.writeInt32("Tables", vehicleTier2.table.Count);
                                 for (int l = 0; l < vehicleTier2.table.Count; l++)
                                 {
                                     VehicleSpawn vehicleSpawn = vehicleTier2.table[l];
                                     data8.writeUInt16("Table_" + l + "_Asset_ID", vehicleSpawn.vehicle);
                                     data8.writeInt32("Table_" + l + "_Weight", 10);
                                 }
                                 if (flag)
                                 {
                                     ReadWrite.writeData(string.Concat(new string[]
                                     {
                                         path,
                                         "/Vehicles/",
                                         vehicleTier2.name,
                                         "/",
                                         vehicleTier2.name,
                                         ".dat"
                                     }), false, false, data8);
                                 }
                                 else
                                 {
                                     ReadWrite.writeData(string.Concat(new string[]
                                     {
                                         path,
                                         "/Vehicles/",
                                         vehicleTable.name,
                                         "_",
                                         vehicleTier2.name,
                                         "/",
                                         vehicleTable.name,
                                         "_",
                                         vehicleTier2.name,
                                         ".dat"
                                     }), false, false, data8);
                                 }
                             }
                         }
                     }
                     else
                     {
                         VehicleTier vehicleTier3 = vehicleTable.tiers[0];
                         data4.writeInt32("Tables", vehicleTier3.table.Count);
                         for (int m = 0; m < vehicleTier3.table.Count; m++)
                         {
                             VehicleSpawn vehicleSpawn2 = vehicleTier3.table[m];
                             data4.writeUInt16("Table_" + m + "_Asset_ID", vehicleSpawn2.vehicle);
                             data4.writeInt32("Table_" + m + "_Weight", 10);
                         }
                     }
                 }
                 ReadWrite.writeData(string.Concat(new string[]
                 {
                     path,
                     "/Vehicles/",
                     vehicleTable.name,
                     "/",
                     vehicleTable.name,
                     ".dat"
                 }), false, false, data4);
             }
             ReadWrite.writeData(string.Concat(new string[]
             {
                 path,
                 "/Vehicles/",
                 Level.info.name,
                 "_",
                 vehicleTable.name,
                 "/",
                 Level.info.name,
                 "_",
                 vehicleTable.name,
                 ".dat"
             }), false, false, data);
         }
     }
 }