// Token: 0x060028FD RID: 10493 RVA: 0x000FA288 File Offset: 0x000F8688 public static void getResourcesInRadius(Vector3 center, float sqrRadius, List <RegionCoordinate> search, List <Transform> result) { if (ResourceManager.regions == null) { return; } for (int i = 0; i < search.Count; i++) { RegionCoordinate regionCoordinate = search[i]; if (ResourceManager.regions[(int)regionCoordinate.x, (int)regionCoordinate.y] != null) { for (int j = 0; j < LevelGround.trees[(int)regionCoordinate.x, (int)regionCoordinate.y].Count; j++) { ResourceSpawnpoint resourceSpawnpoint = LevelGround.trees[(int)regionCoordinate.x, (int)regionCoordinate.y][j]; if (!(resourceSpawnpoint.model == null) && !resourceSpawnpoint.isDead) { if ((resourceSpawnpoint.point - center).sqrMagnitude < sqrRadius) { result.Add(resourceSpawnpoint.model); } } } } } }
// Token: 0x06002906 RID: 10502 RVA: 0x000FAB94 File Offset: 0x000F8F94 public static Transform getResource(byte x, byte y, ushort index) { ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index); if (resourceSpawnpoint == null) { return(null); } if (resourceSpawnpoint.model != null) { return(resourceSpawnpoint.model); } return(resourceSpawnpoint.stump); }
// Token: 0x06002908 RID: 10504 RVA: 0x000FAC58 File Offset: 0x000F9058 private bool respawnResources() { if (LevelGround.trees[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].Count > 0) { if ((int)ResourceManager.regions[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].respawnResourceIndex >= LevelGround.trees[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].Count) { ResourceManager.regions[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].respawnResourceIndex = (ushort)(LevelGround.trees[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].Count - 1); } ResourceSpawnpoint resourceSpawnpoint = LevelGround.trees[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y][(int)ResourceManager.regions[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].respawnResourceIndex]; if (resourceSpawnpoint.checkCanReset(Provider.modeConfigData.Objects.Resource_Reset_Multiplier)) { ResourceManager.manager.channel.send("tellResourceAlive", ESteamCall.ALL, ResourceManager.respawnResources_X, ResourceManager.respawnResources_Y, ResourceManager.RESOURCE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[] { ResourceManager.respawnResources_X, ResourceManager.respawnResources_Y, ResourceManager.regions[(int)ResourceManager.respawnResources_X, (int)ResourceManager.respawnResources_Y].respawnResourceIndex }); } return(false); } return(true); }
// Token: 0x060039D1 RID: 14801 RVA: 0x001B7FEC File Offset: 0x001B63EC private void fire() { float num = (float)base.player.equipment.quality / 100f; if (Provider.isServer) { AlertTool.alert(base.transform.position, ((ItemMeleeAsset)base.player.equipment.asset).alertRadius); if (Provider.modeConfigData.Items.Has_Durability && base.player.equipment.quality > 0 && UnityEngine.Random.value < ((ItemWeaponAsset)base.player.equipment.asset).durability) { if (base.player.equipment.quality > ((ItemWeaponAsset)base.player.equipment.asset).wear) { PlayerEquipment equipment = base.player.equipment; equipment.quality -= ((ItemWeaponAsset)base.player.equipment.asset).wear; } else { base.player.equipment.quality = 0; } base.player.equipment.sendUpdateQuality(); } } if (base.channel.isOwner) { int num2; if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Shot", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Shot", num2 + 1); } Ray ray = new Ray(base.player.look.aim.position, base.player.look.aim.forward); RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)base.player.equipment.asset).range, RayMasks.DAMAGE_CLIENT); if (raycastInfo.player != null && ((ItemMeleeAsset)base.player.equipment.asset).playerDamageMultiplier.damage > 1f && !base.player.quests.isMemberOfSameGroupAs(raycastInfo.player) && Provider.isPvP) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } if (raycastInfo.limb == ELimb.SKULL && Provider.provider.statisticsService.userStatisticsService.getStatistic("Headshots", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Headshots", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, (raycastInfo.limb != ELimb.SKULL) ? EPlayerHit.ENTITIY : EPlayerHit.CRITICAL); } else if ((raycastInfo.zombie != null && ((ItemMeleeAsset)base.player.equipment.asset).zombieDamageMultiplier.damage > 1f) || (raycastInfo.animal != null && ((ItemMeleeAsset)base.player.equipment.asset).animalDamageMultiplier.damage > 1f)) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } if (raycastInfo.limb == ELimb.SKULL && Provider.provider.statisticsService.userStatisticsService.getStatistic("Headshots", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Headshots", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, (raycastInfo.limb != ELimb.SKULL) ? EPlayerHit.ENTITIY : EPlayerHit.CRITICAL); } else if (raycastInfo.vehicle != null && ((ItemMeleeAsset)base.player.equipment.asset).vehicleDamage > 1f) { if (((ItemMeleeAsset)base.player.equipment.asset).isRepair) { if (!raycastInfo.vehicle.isExploded && !raycastInfo.vehicle.isRepaired) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } else if (!raycastInfo.vehicle.isDead && raycastInfo.vehicle.asset != null && raycastInfo.vehicle.canBeDamaged && (raycastInfo.vehicle.asset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } else if (raycastInfo.transform != null && raycastInfo.transform.CompareTag("Barricade") && ((ItemMeleeAsset)base.player.equipment.asset).barricadeDamage > 1f) { InteractableDoorHinge component = raycastInfo.transform.GetComponent <InteractableDoorHinge>(); if (component != null) { raycastInfo.transform = component.transform.parent.parent; } ushort id; if (ushort.TryParse(raycastInfo.transform.name, out id)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id); if (itemBarricadeAsset != null) { if (((ItemMeleeAsset)base.player.equipment.asset).isRepair) { Interactable2HP component2 = raycastInfo.transform.GetComponent <Interactable2HP>(); if (component2 != null && itemBarricadeAsset.isRepairable && component2.hp < 100) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } else if (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } } } else if (raycastInfo.transform != null && raycastInfo.transform.CompareTag("Structure") && ((ItemMeleeAsset)base.player.equipment.asset).structureDamage > 1f) { ushort id2; if (ushort.TryParse(raycastInfo.transform.name, out id2)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2); if (itemStructureAsset != null) { if (((ItemMeleeAsset)base.player.equipment.asset).isRepair) { Interactable2HP component3 = raycastInfo.transform.GetComponent <Interactable2HP>(); if (component3 != null && itemStructureAsset.isRepairable && component3.hp < 100) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } else if (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } } } else if (raycastInfo.transform != null && raycastInfo.transform.CompareTag("Resource") && ((ItemMeleeAsset)base.player.equipment.asset).resourceDamage > 1f) { byte x; byte y; ushort index; if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index)) { ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index); if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)base.player.equipment.asset).bladeID) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } } else if (raycastInfo.transform != null && ((ItemMeleeAsset)base.player.equipment.asset).objectDamage > 1f) { InteractableObjectRubble component4 = raycastInfo.transform.GetComponent <InteractableObjectRubble>(); if (component4 != null) { raycastInfo.section = component4.getSection(raycastInfo.collider.transform); if (!component4.isSectionDead(raycastInfo.section) && (component4.asset.rubbleIsVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)) { if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2)) { Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1); } PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD); } } } base.player.input.sendRaycast(raycastInfo); } if (Provider.isServer) { if (!base.player.input.hasInputs()) { return; } InputInfo input = base.player.input.getInput(true); if (input == null) { return; } if ((input.point - base.player.look.aim.position).sqrMagnitude > Mathf.Pow(((ItemMeleeAsset)base.player.equipment.asset).range + 4f, 2f)) { return; } if (!((ItemMeleeAsset)base.player.equipment.asset).isRepair) { DamageTool.impact(input.point, input.normal, input.material, input.type != ERaycastInfoType.NONE && input.type != ERaycastInfoType.OBJECT); } EPlayerKill eplayerKill = EPlayerKill.NONE; uint num3 = 0u; float num4 = 1f; num4 *= 1f + base.channel.owner.player.skills.mastery(0, 0) * 0.5f; num4 *= ((this.swingMode != ESwingMode.STRONG) ? 1f : ((ItemMeleeAsset)base.player.equipment.asset).strength); num4 *= ((num >= 0.5f) ? 1f : (0.5f + num)); if (input.type == ERaycastInfoType.PLAYER) { if (input.player != null && !base.player.quests.isMemberOfSameGroupAs(input.player) && Provider.isPvP) { DamageTool.damage(input.player, EDeathCause.MELEE, input.limb, base.channel.owner.playerID.steamID, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).playerDamageMultiplier, num4, true, out eplayerKill); } } else if (input.type == ERaycastInfoType.ZOMBIE) { if (input.zombie != null) { DamageTool.damage(input.zombie, input.limb, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).zombieDamageMultiplier, num4, true, out eplayerKill, out num3); if (base.player.movement.nav != 255) { input.zombie.alert(base.transform.position, true); } } } else if (input.type == ERaycastInfoType.ANIMAL) { if (input.animal != null) { DamageTool.damage(input.animal, input.limb, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).animalDamageMultiplier, num4, out eplayerKill, out num3); input.animal.alertPoint(base.transform.position, true); } } else if (input.type == ERaycastInfoType.VEHICLE) { if (input.vehicle != null && input.vehicle.asset != null && input.vehicle.canBeDamaged && (input.vehicle.asset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable || ((ItemMeleeAsset)base.player.equipment.asset).isRepair)) { if (((ItemMeleeAsset)base.player.equipment.asset).isRepair) { num4 *= 1f + base.channel.owner.player.skills.mastery(2, 6); } DamageTool.damage(input.vehicle, true, input.point, ((ItemMeleeAsset)base.player.equipment.asset).isRepair, ((ItemMeleeAsset)base.player.equipment.asset).vehicleDamage, num4, true, out eplayerKill); } } else if (input.type == ERaycastInfoType.BARRICADE) { ushort id3; if (input.transform != null && input.transform.CompareTag("Barricade") && ushort.TryParse(input.transform.name, out id3)) { ItemBarricadeAsset itemBarricadeAsset2 = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id3); if (itemBarricadeAsset2 != null) { if (((ItemMeleeAsset)base.player.equipment.asset).isRepair) { if (itemBarricadeAsset2.isRepairable) { num4 *= 1f + base.channel.owner.player.skills.mastery(2, 6); DamageTool.damage(input.transform, true, ((ItemMeleeAsset)base.player.equipment.asset).barricadeDamage, num4, out eplayerKill); } } else if (itemBarricadeAsset2.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable) { DamageTool.damage(input.transform, false, ((ItemMeleeAsset)base.player.equipment.asset).barricadeDamage, num4, out eplayerKill); } } } } else if (input.type == ERaycastInfoType.STRUCTURE) { ushort id4; if (input.transform != null && input.transform.CompareTag("Structure") && ushort.TryParse(input.transform.name, out id4)) { ItemStructureAsset itemStructureAsset2 = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id4); if (itemStructureAsset2 != null) { if (((ItemMeleeAsset)base.player.equipment.asset).isRepair) { if (itemStructureAsset2.isRepairable) { num4 *= 1f + base.channel.owner.player.skills.mastery(2, 6); DamageTool.damage(input.transform, true, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).structureDamage, num4, out eplayerKill); } } else if (itemStructureAsset2.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable) { DamageTool.damage(input.transform, false, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).structureDamage, num4, out eplayerKill); } } } } else if (input.type == ERaycastInfoType.RESOURCE) { if (input.transform != null && input.transform.CompareTag("Resource")) { num4 *= 1f + base.channel.owner.player.skills.mastery(2, 2) * 0.5f; byte x2; byte y2; ushort index2; if (ResourceManager.tryGetRegion(input.transform, out x2, out y2, out index2)) { ResourceSpawnpoint resourceSpawnpoint2 = ResourceManager.getResourceSpawnpoint(x2, y2, index2); if (resourceSpawnpoint2 != null && !resourceSpawnpoint2.isDead && resourceSpawnpoint2.asset.bladeID == ((ItemWeaponAsset)base.player.equipment.asset).bladeID) { DamageTool.damage(input.transform, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).resourceDamage, num4, 1f + base.channel.owner.player.skills.mastery(2, 2) * 0.5f, out eplayerKill, out num3); } } } } else if (input.type == ERaycastInfoType.OBJECT && input.transform != null && input.section < 255) { InteractableObjectRubble component5 = input.transform.GetComponent <InteractableObjectRubble>(); if (component5 != null && !component5.isSectionDead(input.section) && (component5.asset.rubbleIsVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)) { DamageTool.damage(input.transform, input.direction, input.section, ((ItemMeleeAsset)base.player.equipment.asset).objectDamage, num4, out eplayerKill, out num3); } } if (input.type != ERaycastInfoType.PLAYER && input.type != ERaycastInfoType.ZOMBIE && input.type != ERaycastInfoType.ANIMAL && !base.player.life.isAggressor) { float num5 = ((ItemMeleeAsset)base.player.equipment.asset).range + Provider.modeConfigData.Players.Ray_Aggressor_Distance; num5 *= num5; float num6 = Provider.modeConfigData.Players.Ray_Aggressor_Distance; num6 *= num6; Vector3 forward = base.player.look.aim.forward; for (int i = 0; i < Provider.clients.Count; i++) { if (Provider.clients[i] != base.channel.owner) { Player player = Provider.clients[i].player; if (!(player == null)) { Vector3 vector = player.look.aim.position - base.player.look.aim.position; Vector3 a = Vector3.Project(vector, forward); if (a.sqrMagnitude < num5 && (a - vector).sqrMagnitude < num6) { base.player.life.markAggressive(false, true); } } } } } if (Level.info.type == ELevelType.HORDE) { if (input.zombie != null) { if (input.limb == ELimb.SKULL) { base.player.skills.askPay(10u); } else { base.player.skills.askPay(5u); } } if (eplayerKill == EPlayerKill.ZOMBIE) { if (input.limb == ELimb.SKULL) { base.player.skills.askPay(50u); } else { base.player.skills.askPay(25u); } } } else { if (eplayerKill == EPlayerKill.PLAYER && Level.info.type == ELevelType.ARENA) { base.player.skills.askPay(100u); } base.player.sendStat(eplayerKill); if (num3 > 0u) { base.player.skills.askPay(num3); } } } }
private void Update() { if (Provider.isServer && this.power != null && this.power.isWired) { Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f); if (Time.realtimeSinceStartup - this.lastScan > 0.1f) { this.lastScan = Time.realtimeSinceStartup; float num = 48f; if (this.hasWeapon) { num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range); } float num2 = num * num; float num3 = num2; Player player = null; Zombie zombie = null; if (Provider.isPvP) { InteractableSentry.playersInRadius.Clear(); PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius); for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++) { Player player2 = InteractableSentry.playersInRadius[i]; if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group)) { if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START) { if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates) { if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START) { if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous)) { float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude; if (sqrMagnitude <= num3) { Vector3 vector2 = player2.look.aim.position - vector; float magnitude = vector2.magnitude; Vector3 vector3 = vector2 / magnitude; if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f) { if (magnitude > 0.025f) { RaycastHit raycastHit; PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0); if (raycastHit.transform != null && raycastHit.transform != base.transform) { goto IL_35F; } PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0); if (raycastHit.transform != null && raycastHit.transform != base.transform) { goto IL_35F; } } num3 = sqrMagnitude; player = player2; } } } } } } } IL_35F :; } } InteractableSentry.zombiesInRadius.Clear(); ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius); for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++) { Zombie zombie2 = InteractableSentry.zombiesInRadius[j]; if (!zombie2.isDead && zombie2.isHunting) { Vector3 vector4 = zombie2.transform.position; switch (zombie2.speciality) { case EZombieSpeciality.NORMAL: vector4 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector4 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector4 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector4 += new Vector3(0f, 1f, 0f); break; } float sqrMagnitude2 = (vector4 - vector).sqrMagnitude; if (sqrMagnitude2 <= num3) { Vector3 vector5 = vector4 - vector; float magnitude2 = vector5.magnitude; Vector3 vector6 = vector5 / magnitude2; if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f) { if (magnitude2 > 0.025f) { RaycastHit raycastHit2; PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0); if (raycastHit2.transform != null && raycastHit2.transform != base.transform) { goto IL_5B4; } PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0); if (raycastHit2.transform != null && raycastHit2.transform != base.transform) { goto IL_5B4; } } num3 = sqrMagnitude2; player = null; zombie = zombie2; } } } IL_5B4 :; } if (player != this.targetPlayer || zombie != this.targetZombie) { this.targetPlayer = player; this.targetZombie = zombie; this.lastFire = Time.realtimeSinceStartup + 0.1f; } } if (this.targetPlayer != null) { ESentryMode esentryMode = this.sentryMode; if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL) { if (esentryMode == ESentryMode.HOSTILE) { this.isFiring = true; } } else { this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START); } this.isAiming = true; } else if (this.targetZombie != null) { this.isFiring = true; this.isAiming = true; } else { this.isFiring = false; this.isAiming = false; } if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME) { this.lastAim = Time.realtimeSinceStartup; Transform transform = null; Vector3 vector7 = Vector3.zero; if (this.targetPlayer != null) { transform = this.targetPlayer.transform; vector7 = this.targetPlayer.look.aim.position; } else if (this.targetZombie != null) { transform = this.targetZombie.transform; vector7 = this.targetZombie.transform.position; switch (this.targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector7 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector7 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector7 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector7 += new Vector3(0f, 1f, 0f); break; } } if (transform != null) { float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f; float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f; BarricadeManager.sendAlertSentry(base.transform, num4, num5); } } if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime) { this.lastFire += this.fireTime; if (Time.realtimeSinceStartup - this.lastFire > this.fireTime) { this.lastFire = Time.realtimeSinceStartup; } float num6 = (float)this.displayItem.quality / 100f; if (this.attachments.magazineAsset == null) { return; } byte[] state = this.displayItem.state; int num7 = 10; state[num7] -= 1; if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0) { AlertTool.alert(base.transform.position, 48f); } if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability) { if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear) { Item displayItem = this.displayItem; displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear; } else { this.displayItem.quality = 0; } } float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f))); if (this.attachments.tacticalAsset != null && this.interact) { num8 *= this.attachments.tacticalAsset.spread; } if (this.attachments.gripAsset != null) { num8 *= this.attachments.gripAsset.spread; } if (this.attachments.barrelAsset != null) { num8 *= this.attachments.barrelAsset.spread; } if (this.attachments.magazineAsset != null) { num8 *= this.attachments.magazineAsset.spread; } if (((ItemGunAsset)this.displayAsset).projectile == null) { BarricadeManager.sendShootSentry(base.transform); byte pellets = this.attachments.magazineAsset.pellets; for (byte b = 0; b < pellets; b += 1) { EPlayerKill eplayerKill = EPlayerKill.NONE; uint num9 = 0u; float num10 = 1f; num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6)); Transform transform2; float magnitude3; if (this.targetPlayer != null) { transform2 = this.targetPlayer.transform; magnitude3 = (transform2.position - base.transform.position).magnitude; } else { transform2 = this.targetZombie.transform; magnitude3 = (transform2.position - base.transform.position).magnitude; } float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range; num11 = 1f - num11; num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip; num11 *= 0.75f; if (transform2 == null || Random.value > num11) { Vector3 vector8 = this.aimTransform.forward; vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8; vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8; vector8.Normalize(); Ray ray; ray..ctor(this.aimTransform.position, vector8); RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER); if (!(raycastInfo.transform == null)) { DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource")); if (raycastInfo.vehicle != null) { DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill); } else if (raycastInfo.transform != null) { if (raycastInfo.transform.CompareTag("Barricade")) { ushort id; if (ushort.TryParse(raycastInfo.transform.name, out id)) { ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id); if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill); } } } else if (raycastInfo.transform.CompareTag("Structure")) { ushort id2; if (ushort.TryParse(raycastInfo.transform.name, out id2)) { ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2); if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill); } } } else if (raycastInfo.transform.CompareTag("Resource")) { byte x; byte y; ushort index; if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index)) { ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index); if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9); } } } else if (raycastInfo.section < 255) { InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>(); if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable)) { DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9); } } } } } else { Vector3 vector9 = Vector3.zero; if (this.targetPlayer != null) { vector9 = this.targetPlayer.look.aim.position; } else if (this.targetZombie != null) { vector9 = this.targetZombie.transform.position; switch (this.targetZombie.speciality) { case EZombieSpeciality.NORMAL: vector9 += new Vector3(0f, 1.75f, 0f); break; case EZombieSpeciality.MEGA: vector9 += new Vector3(0f, 2.625f, 0f); break; case EZombieSpeciality.CRAWLER: vector9 += new Vector3(0f, 0.25f, 0f); break; case EZombieSpeciality.SPRINTER: vector9 += new Vector3(0f, 1f, 0f); break; } } DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true); if (this.targetPlayer != null) { DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill); } else if (this.targetZombie != null) { DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9); } } } } base.rebuildState(); } } bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f; if (flag != this.isAlert) { this.isAlert = flag; if (!Dedicator.isDedicated) { if (this.isAlert) { EffectManager.effect(92, base.transform.position, Vector3.up); } else { EffectManager.effect(93, base.transform.position, Vector3.up); } } if (!this.isAlert) { this.targetYaw = base.transform.localRotation.eulerAngles.y; } } if (this.power != null) { if (this.power.isWired) { if (this.isAlert) { this.lastDrift = Time.realtimeSinceStartup; this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime); } else { this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime); } this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime); this.yawTransform.rotation = Quaternion.Euler(-90f, 0f, this.yaw); this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch); } if (!Dedicator.isDedicated) { if (this.onGameObject != null) { this.onGameObject.SetActive(this.isAlert && this.power.isWired); } if (this.onModelGameObject != null) { this.onModelGameObject.SetActive(this.isAlert); if (this.onMaterial != null) { this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color); } } if (this.offGameObject != null) { this.offGameObject.SetActive(!this.isAlert && this.power.isWired); } if (this.offModelGameObject != null) { this.offModelGameObject.SetActive(!this.isAlert); if (this.offMaterial != null) { this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color); } } if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null) { this.muzzleEmitter.GetComponent <Light>().enabled = false; } } } }
// Token: 0x06003516 RID: 13590 RVA: 0x0015F8A4 File Offset: 0x0015DCA4 private static void update(int x, int y) { for (int i = 0; i < (int)EditorLevelVisibilityUI.DEBUG_SIZE; i++) { for (int j = 0; j < (int)EditorLevelVisibilityUI.DEBUG_SIZE; j++) { int num = i * (int)EditorLevelVisibilityUI.DEBUG_SIZE + j; int num2 = x - (int)(EditorLevelVisibilityUI.DEBUG_SIZE / 2) + i; int num3 = y - (int)(EditorLevelVisibilityUI.DEBUG_SIZE / 2) + j; SleekLabel sleekLabel = EditorLevelVisibilityUI.regionLabels[num]; if (Regions.checkSafe(num2, num3)) { int num4 = LevelObjects.objects[num2, num3].Count + LevelGround.trees[num2, num3].Count; int num5 = LevelObjects.total + LevelGround.total; double num6 = Math.Round((double)num4 / (double)num5 * 1000.0) / 10.0; int num7 = 0; for (int k = 0; k < LevelObjects.objects[num2, num3].Count; k++) { LevelObject levelObject = LevelObjects.objects[num2, num3][k]; if (levelObject.transform) { levelObject.transform.GetComponents <MeshFilter>(EditorLevelVisibilityUI.meshes); if (EditorLevelVisibilityUI.meshes.Count == 0) { Transform transform = levelObject.transform.FindChild("Model_0"); if (transform) { transform.GetComponentsInChildren <MeshFilter>(true, EditorLevelVisibilityUI.meshes); } } if (EditorLevelVisibilityUI.meshes.Count != 0) { for (int l = 0; l < EditorLevelVisibilityUI.meshes.Count; l++) { Mesh sharedMesh = EditorLevelVisibilityUI.meshes[l].sharedMesh; if (sharedMesh) { num7 += sharedMesh.triangles.Length; } } } } } for (int m = 0; m < LevelGround.trees[num2, num3].Count; m++) { ResourceSpawnpoint resourceSpawnpoint = LevelGround.trees[num2, num3][m]; if (resourceSpawnpoint.model) { resourceSpawnpoint.model.GetComponents <MeshFilter>(EditorLevelVisibilityUI.meshes); if (EditorLevelVisibilityUI.meshes.Count == 0) { Transform transform2 = resourceSpawnpoint.model.FindChild("Model_0"); if (transform2) { transform2.GetComponentsInChildren <MeshFilter>(true, EditorLevelVisibilityUI.meshes); } } if (EditorLevelVisibilityUI.meshes.Count != 0) { for (int n = 0; n < EditorLevelVisibilityUI.meshes.Count; n++) { Mesh sharedMesh2 = EditorLevelVisibilityUI.meshes[n].sharedMesh; if (sharedMesh2) { num7 += sharedMesh2.triangles.Length; } } } } } long num8 = (long)num4 * (long)num7; float quality = Mathf.Clamp01((float)(1.0 - (double)num8 / 50000000.0)); sleekLabel.text = EditorLevelVisibilityUI.localization.format("Point", new object[] { num2, num3 }); SleekLabel sleekLabel2 = sleekLabel; sleekLabel2.text = sleekLabel2.text + "\n" + EditorLevelVisibilityUI.localization.format("Objects", new object[] { num4, num6 }); SleekLabel sleekLabel3 = sleekLabel; sleekLabel3.text = sleekLabel3.text + "\n" + EditorLevelVisibilityUI.localization.format("Triangles", new object[] { num7 }); if (num4 == 0 && num7 == 0) { sleekLabel.foregroundColor = Color.white; } else { sleekLabel.foregroundColor = ItemTool.getQualityColor(quality); } } } } }