// Token: 0x06003447 RID: 13383 RVA: 0x00154C10 File Offset: 0x00153010 public static void readConditions(Data data, Local localization, string prefix, INPCCondition[] conditions, string errorMessageSource) { for (int i = 0; i < conditions.Length; i++) { if (!data.has(prefix + i + "_Type")) { Assets.errors.Add(string.Concat(new object[] { "Missing condition ", prefix, i, " type" })); throw new NotSupportedException(string.Concat(new object[] { "Missing condition ", prefix, i, " type" })); } ENPCConditionType enpcconditionType = (ENPCConditionType)Enum.Parse(typeof(ENPCConditionType), data.readString(prefix + i + "_Type"), true); string text = localization.read(prefix + i); text = ItemTool.filterRarityRichText(text); bool newShouldReset = data.has(prefix + i + "_Reset"); ENPCLogicType newLogicType = ENPCLogicType.NONE; if (data.has(prefix + i + "_Logic")) { newLogicType = (ENPCLogicType)Enum.Parse(typeof(ENPCLogicType), data.readString(prefix + i + "_Logic"), true); } switch (enpcconditionType) { case ENPCConditionType.EXPERIENCE: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Experience condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCExperienceCondition(data.readUInt32(prefix + i + "_Value"), newLogicType, text, newShouldReset); break; case ENPCConditionType.REPUTATION: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Reputation condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCReputationCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.FLAG_BOOL: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Bool flag condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Bool flag condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCBoolFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readBoolean(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.FLAG_SHORT: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Short flag condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Short flag condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCShortFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.QUEST: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Quest condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Status")) { Assets.errors.Add(string.Concat(new object[] { "Quest condition ", prefix, i, " missing _Status in: ", errorMessageSource })); } conditions[i] = new NPCQuestCondition(data.readUInt16(prefix + i + "_ID"), (ENPCQuestStatus)Enum.Parse(typeof(ENPCQuestStatus), data.readString(prefix + i + "_Status"), true), data.has(prefix + i + "_Ignore_NPC"), newLogicType, text, newShouldReset); break; case ENPCConditionType.SKILLSET: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Skillset condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCSkillsetCondition((EPlayerSkillset)Enum.Parse(typeof(EPlayerSkillset), data.readString(prefix + i + "_Value"), true), newLogicType, text); break; case ENPCConditionType.ITEM: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Item condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Amount")) { Assets.errors.Add(string.Concat(new object[] { "Item condition ", prefix, i, " missing _Amount in: ", errorMessageSource })); } conditions[i] = new NPCItemCondition(data.readUInt16(prefix + i + "_ID"), data.readUInt16(prefix + i + "_Amount"), text, newShouldReset); break; case ENPCConditionType.KILLS_ZOMBIE: { if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Zombie kills condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Zombie kills condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } EZombieSpeciality newZombie = EZombieSpeciality.NONE; if (data.has(prefix + i + "_Zombie")) { newZombie = (EZombieSpeciality)Enum.Parse(typeof(EZombieSpeciality), data.readString(prefix + i + "_Zombie"), true); } else { Assets.errors.Add(string.Concat(new object[] { "Zombie kills condition ", prefix, i, " missing _Zombie in: ", errorMessageSource })); } conditions[i] = new NPCZombieKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), newZombie, data.has(prefix + i + "_Spawn"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; } case ENPCConditionType.KILLS_HORDE: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Horde kills condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Horde kills condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Nav")) { Assets.errors.Add(string.Concat(new object[] { "Horde kills condition ", prefix, i, " missing _Nav in: ", errorMessageSource })); } conditions[i] = new NPCHordeKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; case ENPCConditionType.KILLS_ANIMAL: if (!data.has(prefix + i + "_ID")) { Assets.errors.Add(string.Concat(new object[] { "Animal kills condition ", prefix, i, " missing _ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Animal kills condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } if (!data.has(prefix + i + "_Animal")) { Assets.errors.Add(string.Concat(new object[] { "Animal kills condition ", prefix, i, " missing _Animal in: ", errorMessageSource })); } conditions[i] = new NPCAnimalKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.readUInt16(prefix + i + "_Animal"), text, newShouldReset); break; case ENPCConditionType.COMPARE_FLAGS: if (!data.has(prefix + i + "_A_ID")) { Assets.errors.Add(string.Concat(new object[] { "Compare flags condition ", prefix, i, " missing _A_ID in: ", errorMessageSource })); } if (!data.has(prefix + i + "_B_ID")) { Assets.errors.Add(string.Concat(new object[] { "Compare flags condition ", prefix, i, " missing _B_ID in: ", errorMessageSource })); } conditions[i] = new NPCCompareFlagsCondition(data.readUInt16(prefix + i + "_A_ID"), data.readUInt16(prefix + i + "_B_ID"), data.has(prefix + i + "_Allow_A_Unset"), data.has(prefix + i + "_Allow_B_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.TIME_OF_DAY: if (!data.has(prefix + i + "_Second")) { Assets.errors.Add(string.Concat(new object[] { "Time of day condition ", prefix, i, " missing _Second in: ", errorMessageSource })); } conditions[i] = new NPCTimeOfDayCondition(data.readInt32(prefix + i + "_Second"), newLogicType, text, newShouldReset); break; case ENPCConditionType.PLAYER_LIFE_HEALTH: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life health condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeHealthCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.PLAYER_LIFE_FOOD: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life food condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeFoodCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.PLAYER_LIFE_WATER: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life water condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeWaterCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.PLAYER_LIFE_VIRUS: if (!data.has(prefix + i + "_Value")) { Assets.errors.Add(string.Concat(new object[] { "Player life virus condition ", prefix, i, " missing _Value in: ", errorMessageSource })); } conditions[i] = new NPCPlayerLifeVirusCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; } } }
public void UpdateBoss() { if (this.bossZombie != null) { return; } for (int i = 0; i < Provider.clients.Count; i++) { SteamPlayer steamPlayer = Provider.clients[i]; if (!(steamPlayer.player == null) && !(steamPlayer.player.movement == null) && !(steamPlayer.player.life == null) && !steamPlayer.player.life.isDead) { if (steamPlayer.player.movement.nav == this.nav) { for (int j = 0; j < steamPlayer.player.quests.questsList.Count; j++) { PlayerQuest playerQuest = steamPlayer.player.quests.questsList[j]; if (playerQuest != null && playerQuest.asset != null) { for (int k = 0; k < playerQuest.asset.conditions.Length; k++) { NPCZombieKillsCondition npczombieKillsCondition = playerQuest.asset.conditions[k] as NPCZombieKillsCondition; if (npczombieKillsCondition != null) { if (npczombieKillsCondition.nav == this.nav && npczombieKillsCondition.spawn && !npczombieKillsCondition.isConditionMet(steamPlayer.player)) { Zombie zombie = null; for (int l = 0; l < this.zombies.Count; l++) { Zombie zombie2 = this.zombies[l]; if (zombie2 != null && zombie2.isDead) { zombie = zombie2; break; } } if (zombie == null) { for (int m = 0; m < this.zombies.Count; m++) { Zombie zombie3 = this.zombies[m]; if (zombie3 != null && !zombie3.isHunting) { zombie = zombie3; break; } } } if (zombie == null) { zombie = this.zombies[Random.Range(0, this.zombies.Count)]; } Vector3 position = zombie.transform.position; if (zombie.isDead) { for (int n = 0; n < 10; n++) { ZombieSpawnpoint zombieSpawnpoint = LevelZombies.zombies[(int)this.nav][Random.Range(0, LevelZombies.zombies[(int)this.nav].Count)]; if (SafezoneManager.checkPointValid(zombieSpawnpoint.point)) { break; } position = zombieSpawnpoint.point; position.y += 0.1f; } } this.bossZombie = zombie; this.bossZombie.sendRevive(this.bossZombie.type, (byte)npczombieKillsCondition.zombie, this.bossZombie.shirt, this.bossZombie.pants, this.bossZombie.hat, this.bossZombie.gear, position, Random.Range(0f, 360f)); } } } } } } } } }
public static void readConditions(Data data, Local localization, string prefix, INPCCondition[] conditions) { for (int i = 0; i < conditions.Length; i++) { if (!data.has(prefix + i + "_Type")) { throw new NotSupportedException("Missing condition type"); } ENPCConditionType enpcconditionType = (ENPCConditionType)Enum.Parse(typeof(ENPCConditionType), data.readString(prefix + i + "_Type"), true); string text = localization.read(prefix + i); text = ItemTool.filterRarityRichText(text); bool newShouldReset = data.has(prefix + i + "_Reset"); ENPCLogicType newLogicType = ENPCLogicType.NONE; if (data.has(prefix + i + "_Logic")) { newLogicType = (ENPCLogicType)Enum.Parse(typeof(ENPCLogicType), data.readString(prefix + i + "_Logic"), true); } switch (enpcconditionType) { case ENPCConditionType.EXPERIENCE: conditions[i] = new NPCExperienceCondition(data.readUInt32(prefix + i + "_Value"), newLogicType, text, newShouldReset); break; case ENPCConditionType.REPUTATION: conditions[i] = new NPCReputationCondition(data.readInt32(prefix + i + "_Value"), newLogicType, text); break; case ENPCConditionType.FLAG_BOOL: conditions[i] = new NPCBoolFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readBoolean(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.FLAG_SHORT: conditions[i] = new NPCShortFlagCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.has(prefix + i + "_Allow_Unset"), newLogicType, text, newShouldReset); break; case ENPCConditionType.QUEST: conditions[i] = new NPCQuestCondition(data.readUInt16(prefix + i + "_ID"), (ENPCQuestStatus)Enum.Parse(typeof(ENPCQuestStatus), data.readString(prefix + i + "_Status"), true), data.has(prefix + i + "_Ignore_NPC"), newLogicType, text, newShouldReset); break; case ENPCConditionType.SKILLSET: conditions[i] = new NPCSkillsetCondition((EPlayerSkillset)Enum.Parse(typeof(EPlayerSkillset), data.readString(prefix + i + "_Value"), true), newLogicType, text); break; case ENPCConditionType.ITEM: conditions[i] = new NPCItemCondition(data.readUInt16(prefix + i + "_ID"), data.readUInt16(prefix + i + "_Amount"), text, newShouldReset); break; case ENPCConditionType.KILLS_ZOMBIE: { EZombieSpeciality newZombie = EZombieSpeciality.NONE; if (data.has(prefix + i + "_Zombie")) { newZombie = (EZombieSpeciality)Enum.Parse(typeof(EZombieSpeciality), data.readString(prefix + i + "_Zombie"), true); } conditions[i] = new NPCZombieKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), newZombie, data.has(prefix + i + "_Spawn"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; } case ENPCConditionType.KILLS_HORDE: conditions[i] = new NPCHordeKillsCondition(data.readUInt16(prefix + i + "_ID"), data.readInt16(prefix + i + "_Value"), data.readByte(prefix + i + "_Nav"), text, newShouldReset); break; } } }