// ---------------------------------------------------------------------------------------------------------------- // Event handler private void OnTimedEvent(object sender, System.Timers.ElapsedEventArgs e) { delay--; if (delay == 0) { timer.Dispose(); GlobalApp.BeginActivity(this, typeof(MainActivity), "", 0); } }
// ---------------------------------------------------------------------------------------------------------------- // Add the players score, and saves it into the current storage. protected void SaveButtonClick(Object sender, EventArgs args) { try { string content = Intent.GetStringExtra(GlobalApp.getPlayersScoreVariable()); if (GlobalApp.isNewPlayer()) { if (String.Compare(enterNameTxt.Text, DEFAULTENTERNAMEHERE) == 0) { GlobalApp.setName(DEFAULTNAME); content = DEFAULTNAME + content; } else { GlobalApp.setName(enterNameTxt.Text); content = enterNameTxt.Text + content; } } else { if (String.Compare(enterNameTxt.Text, DEFAULTENTERNAMEHERE) == 0) { GlobalApp.setName(DEFAULTNAME); content = DEFAULTNAME + content; } else { GlobalApp.setName(enterNameTxt.Text); content = enterNameTxt.Text + content; } } // Now we can add the new score into the local leaderboard. // Method: addNewScore will also determine if the score can be added into the Online leaderboard. LeaderBoardInterface.addNewScore(content); } catch { GlobalApp.Alert(this, 0); } finally { GlobalApp.BeginActivity(this, typeof(GameMenuActivity), GlobalApp.getVariableChoiceName(), Intent.GetIntExtra(GlobalApp.getVariableChoiceName(), 0)); } }
// ---------------------------------------------------------------------------------------------------------------- // Event handler: Determines which item was selected in the list of games // and moves to GameMenuActivity. private void listViewItemClick(Object sender, AdapterView.ItemClickEventArgs args) { GlobalApp.BeginActivity(this, typeof(GameMenuActivity), GlobalApp.getVariableChoiceName(), args.Position); }
// ---------------------------------------------------------------------------------------------------------------- // Returns to the Game Menu Activity of the application. protected void ButtonClickSelect(Object sender, EventArgs args) { GlobalApp.BeginActivity(this, typeof(GameMenuActivity), GlobalApp.getVariableChoiceName(), gameChoice); }
// ---------------------------------------------------------------------------------------------------------------- // Event Handler: Will direct the player to the Main menu. public override void OnBackPressed() { GlobalApp.BeginActivity(this, typeof(GameMenuActivity), GlobalApp.getVariableChoiceName(), gameChoice); }
// ---------------------------------------------------------------------------------------------------------------- protected void MenuButtonClick(Object sender, EventArgs args) { GlobalApp.BeginActivity(this, typeof(GameMenuActivity), GlobalApp.getVariableChoiceName(), Intent.GetIntExtra(GlobalApp.getVariableChoiceName(), 0)); }
// ---------------------------------------------------------------------------------------------------------------- // Event Handler: Will direct the user to the Leaderboard. protected void ButtonClickLeaderboard(Object sender, EventArgs ev) { GlobalApp.BeginActivity(this, typeof(LeaderBoardActivity), GlobalApp.getVariableChoiceName(), gameChoice); }
// ---------------------------------------------------------------------------------------------------------------- // Event Handler: Will direct the player to the Main menu. public override void OnBackPressed() { // Begin the Main Activity GlobalApp.BeginActivity(this, typeof(MainActivity), "", 0); }
// ---------------------------------------------------------------------------------------------------------------- // Returns to the Main Activity of the application. protected void ButtonClickSelect(Object sender, EventArgs args) { // Begin the Main Activity GlobalApp.BeginActivity(this, typeof(MainActivity), "", 0); }
// --------------------------------------------------------------------------------------------------------------- // Begins the game selected from the Main menu. protected void ButtonClickStart(Object sender, EventArgs args) { // Begin the game Activity specifed by type GlobalApp.BeginActivity(this, game.gType, GlobalApp.getVariableDifficultyName(), difficulty, GlobalApp.getVariableChoiceName(), Intent.GetIntExtra(GlobalApp.getVariableChoiceName(), 0)); }