protected override void ResourceLoader () { base.ResourceLoader (); for (int i = 0; i < Elements.Count; i ++) Console.WriteLine ("{0}: {1} '{2}' : {3}", i, Elements[i].Type, Elements[i].Text, Elements[i].Flags); Elements[VERSION_ELEMENT_INDEX].Text = "v" + Consts.Version; Elements[SINGLEPLAYER_ELEMENT_INDEX].Flags |= ElementFlags.RightAlignText | ElementFlags.CenterTextVert; Elements[SINGLEPLAYER_ELEMENT_INDEX].Activate += delegate () { if (Game.Instance.IsBroodWar) { ShowGameModeDialog (UIScreenType.Login); } else { GuiUtil.PlaySound (mpq, Builtins.Mousedown2Wav); Game.Instance.SwitchToScreen (UIScreenType.Login); } }; Elements[MULTIPLAYER_ELEMENT_INDEX].Activate += delegate () { if (Game.Instance.IsBroodWar) { ShowGameModeDialog (UIScreenType.Connection); } else { GuiUtil.PlaySound (mpq, Builtins.Mousedown2Wav); Game.Instance.SwitchToScreen (UIScreenType.Connection); } }; Elements[CAMPAIGNEDITOR_ELEMENT_INDEX].Activate += delegate () { OkDialog d = new OkDialog (this, mpq, "The campaign editor functionality is not available in SCSharp"); ShowDialog (d); }; Elements[INTRO_ELEMENT_INDEX].Activate += delegate () { Cinematic introScreen = new Cinematic (mpq, Game.Instance.IsBroodWar ? "smk\\starXIntr.smk" : "smk\\starintr.smk"); introScreen.Finished += delegate () { Game.Instance.SwitchToScreen (this); }; Game.Instance.SwitchToScreen (introScreen); }; Elements[CREDITS_ELEMENT_INDEX].Activate += delegate () { Game.Instance.SwitchToScreen (new CreditsScreen (mpq)); }; Elements[EXIT_ELEMENT_INDEX].Activate += delegate () { Game.Instance.Quit (); }; smkElements = new List<UIElement>(); AddMovieElements (SINGLEPLAYER_ELEMENT_INDEX, "glue\\mainmenu\\Single.smk", "glue\\mainmenu\\SingleOn.smk", 50, 70, false); AddMovieElements (MULTIPLAYER_ELEMENT_INDEX, "glue\\mainmenu\\Multi.smk", "glue\\mainmenu\\MultiOn.smk", 20, 12, true); AddMovieElements (CAMPAIGNEDITOR_ELEMENT_INDEX, "glue\\mainmenu\\Editor.smk", "glue\\mainmenu\\EditorOn.smk", 20, 18, true); AddMovieElements (EXIT_ELEMENT_INDEX, "glue\\mainmenu\\Exit.smk", "glue\\mainmenu\\ExitOn.smk", 15, 0, true); smkPainter = new UIPainter (smkElements); }
protected override void ResourceLoader() { base.ResourceLoader(); for (int i = 0; i < Elements.Count; i++) { Console.WriteLine("{0}: {1} '{2}' : {3}", i, Elements[i].Type, Elements[i].Text, Elements[i].Flags); } Elements[VERSION_ELEMENT_INDEX].Text = "v" + Consts.Version; Elements[SINGLEPLAYER_ELEMENT_INDEX].Flags |= ElementFlags.RightAlignText | ElementFlags.CenterTextVert; Elements[SINGLEPLAYER_ELEMENT_INDEX].Activate += delegate() { if (Game.Instance.IsBroodWar) { ShowGameModeDialog(UIScreenType.Login); } else { GuiUtil.PlaySound(mpq, Builtins.Mousedown2Wav); Game.Instance.SwitchToScreen(UIScreenType.Login); } }; Elements[MULTIPLAYER_ELEMENT_INDEX].Activate += delegate() { if (Game.Instance.IsBroodWar) { ShowGameModeDialog(UIScreenType.Connection); } else { GuiUtil.PlaySound(mpq, Builtins.Mousedown2Wav); Game.Instance.SwitchToScreen(UIScreenType.Connection); } }; Elements[CAMPAIGNEDITOR_ELEMENT_INDEX].Activate += delegate() { OkDialog d = new OkDialog(this, mpq, "The campaign editor functionality is not available in SCSharp"); ShowDialog(d); }; Elements[INTRO_ELEMENT_INDEX].Activate += delegate() { Cinematic introScreen = new Cinematic(mpq, Game.Instance.IsBroodWar ? "smk\\starXIntr.smk" : "smk\\starintr.smk"); introScreen.Finished += delegate() { Game.Instance.SwitchToScreen(this); }; Game.Instance.SwitchToScreen(introScreen); }; Elements[CREDITS_ELEMENT_INDEX].Activate += delegate() { Game.Instance.SwitchToScreen(new CreditsScreen(mpq)); }; Elements[EXIT_ELEMENT_INDEX].Activate += delegate() { Game.Instance.Quit(); }; smkElements = new List <UIElement>(); AddMovieElements(SINGLEPLAYER_ELEMENT_INDEX, "glue\\mainmenu\\Single.smk", "glue\\mainmenu\\SingleOn.smk", 50, 70, false); AddMovieElements(MULTIPLAYER_ELEMENT_INDEX, "glue\\mainmenu\\Multi.smk", "glue\\mainmenu\\MultiOn.smk", 20, 12, true); AddMovieElements(CAMPAIGNEDITOR_ELEMENT_INDEX, "glue\\mainmenu\\Editor.smk", "glue\\mainmenu\\EditorOn.smk", 20, 18, true); AddMovieElements(EXIT_ELEMENT_INDEX, "glue\\mainmenu\\Exit.smk", "glue\\mainmenu\\ExitOn.smk", 15, 0, true); smkPainter = new UIPainter(smkElements); }