示例#1
0
 public void Curve( )
 {
     Setup( 1 );
       float[] cout = new float[m_maxpts * 2];
       int resolution = m_maxpts; // The number of points in the bezier curve
       m_curve = new BezierInterpolation( m_points, resolution );
       Vector2 pos = Vector2.One;
       for ( int p = 0; p <= resolution; p++ ) {
     pos = m_curve.CalculatePoint( ( float )p / ( float )resolution );
     cout[p * 2] = pos.X; cout[p * 2 + 1] = pos.Y;
       }
       GetOutput( cout );
 }
示例#2
0
        public void Curve( )
        {
            Setup(1);
            float[] cout       = new float[m_maxpts * 2];
            int     resolution = m_maxpts; // The number of points in the bezier curve

            m_curve = new BezierInterpolation(m_points, resolution);
            Vector2 pos = Vector2.One;

            for (int p = 0; p <= resolution; p++)
            {
                pos         = m_curve.CalculatePoint(( float )p / ( float )resolution);
                cout[p * 2] = pos.X; cout[p * 2 + 1] = pos.Y;
            }
            GetOutput(cout);
        }
示例#3
0
        public void Curve(float x1, float y1, float x2, float y2, float x3, float y3)
        {
            Setup(3);
            // zero
            int i = 1;

            m_points[i++] = new Vector2(x1, y1);
            m_points[i++] = new Vector2(x2, y2);
            m_points[i++] = new Vector2(x3, y3);

            float[] cout       = new float[m_maxpts * 2];
            int     resolution = m_maxpts - 1; // The number of points in the bezier curve

            m_curve = new BezierInterpolation(m_points, resolution);
            Vector2 pos = Vector2.One;

            for (int p = 0; p <= resolution; p++)
            {
                pos         = m_curve.CalculatePoint(( float )p / ( float )resolution);
                cout[p * 2] = pos.X; cout[p * 2 + 1] = pos.Y;
            }
            GetOutput(cout);
        }
示例#4
0
        public void Curve( float x1, float y1, float x2, float y2, float x3, float y3 )
        {
            Setup( 3 );
              // zero
              int i = 1;
              m_points[i++] = new Vector2( x1, y1 );
              m_points[i++] = new Vector2( x2, y2 );
              m_points[i++] = new Vector2( x3, y3 );

              float[] cout = new float[m_maxpts * 2];
              int resolution = m_maxpts-1; // The number of points in the bezier curve
              m_curve = new BezierInterpolation( m_points, resolution );
              Vector2 pos = Vector2.One;
              for ( int p = 0; p <= resolution; p++ ) {
            pos = m_curve.CalculatePoint( ( float )p / ( float )resolution );
            cout[p * 2] = pos.X; cout[p * 2 + 1] = pos.Y;
              }
              GetOutput( cout );
        }