public void Flee(Point2D retreatFrom, Point2D retreatTo) { PotentialHelper potential = new PotentialHelper(Unit.Pos, 4); potential.From(retreatFrom); potential.To(retreatTo); Order(Abilities.MOVE, potential.Get()); }
public Point2D From(Point2D target, float magnitude) { PotentialHelper helper = new PotentialHelper(Unit.Pos); helper.Magnitude = magnitude; helper.From(target); return(helper.Get()); }
public void Flee(Point2D retreatFrom) { PotentialHelper potential = new PotentialHelper(Unit.Pos, 4); potential.From(retreatFrom); Point2D fleeTo; if (Unit.IsFlying) { fleeTo = SC2Util.To2D(Bot.Main.MapAnalyzer.StartLocation); } else { fleeTo = Bot.Main.MapAnalyzer.Walk(SC2Util.To2D(Unit.Pos), Bot.Main.MapAnalyzer.MainDistances, 6); } potential.To(fleeTo); Order(Abilities.MOVE, potential.Get()); }