public override void draw(SpriteBatch b) { for (int index = 0; index < VerticalToolBar.NUM_BUTTONS; ++index) { verticalToolBar.buttons[index].bounds = new Rectangle( //TODO: Use more reliable coordinates verticalToolBar.xPositionOnScreen, verticalToolBar.yPositionOnScreen + (index * Game1.tileSize), Game1.tileSize, Game1.tileSize); } base.draw(b); verticalToolBar.draw(b); }
public override void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch b) { for (int index = 0; index < VerticalToolBar.NUM_BUTTONS; ++index) { verticalToolBar.buttons[index].bounds = new Rectangle( //TODO: Use more reliable coordinates verticalToolBar.xPositionOnScreen + IClickableMenu.spaceToClearSideBorder, verticalToolBar.yPositionOnScreen + IClickableMenu.spaceToClearSideBorder + (index * Game1.tileSize), Game1.tileSize, Game1.tileSize); } verticalToolBar.draw(b); base.draw(b); verticalToolBar.drawToolTip(b); }