示例#1
0
        public static void SetPolygon(ref SBPConvexData data, int corner, float size, float startAngle, InnerEdgeConstructionType innerEdgeConstructionType)
        {
            if (data == null)
            {
                return;
            }

            corner = Mathf.Max(corner, 3);
            size   = Mathf.Max(size, 1e-3f);

            if (corner % 2 == 0)
            {
                // 偶数角の場合
                int h = corner / 2;

                data.nodes = new SBPNodeData[corner];
                data.edges = new SBPEdgeData[corner + h];

                float angleDelta = 360f / corner;

                for (int i = 0; i < corner; ++i)
                {
                    float angle = angleDelta * i + startAngle;
                    data.nodes[i] = new SBPNodeData(Utilities.GetAngledVectorWithDegree(angle));
                }

                for (int i = 0, j = corner - 1; i < corner; j = i++)
                {
                    data.edges[i] = new SBPEdgeData(i, j);
                }
                for (int i = 0; i < h; ++i)
                {
                    data.edges[corner + i] = new SBPEdgeData(i, i + h);
                }
                data.helperNodeOffset = corner;
            }
            else
            {
                // 奇数角の場合は中心点が必要
                data.nodes = new SBPNodeData[corner + 1];
                data.edges = new SBPEdgeData[corner * 2];

                float angleDelta = 360f / corner;

                for (int i = 0; i < corner; ++i)
                {
                    float angle = angleDelta * i + startAngle;
                    data.nodes[i] = new SBPNodeData(Utilities.GetAngledVectorWithDegree(angle));
                }
                data.nodes[corner] = new SBPNodeData(Vector2.zero);

                for (int i = 0, j = corner - 1; i < corner; j = i++)
                {
                    data.edges[i * 2]     = new SBPEdgeData(i, j);
                    data.edges[i * 2 + 1] = new SBPEdgeData(i, corner);
                }
                data.helperNodeOffset = corner;
            }
        }
示例#2
0
        private void OnWizardCreate()
        {
            SBPConvexData obj = SBPConvexData.CreateInstance("SBPConvexData") as SBPConvexData;

            SetPolygon(ref obj, corner, 1f, 0f, InnerEdgeConstructionType.ConnectWithCenter);
            // SetTriangle(ref obj, 1f, 0f);
            AssetDatabase.CreateAsset(obj, path + "/SBPConvexData.asset");
        }
示例#3
0
        public static Convex LoadFromConvexData(SBPConvexData data, Vector2 translation, float rotation, Vector2 scale)
        {
            if (data == null)
            {
                return(null);
            }

            // ノードを作成
            List <Node> nodes = new List <Node>();

            for (int i = 0; i < data.nodes.Length; ++i)
            {
                SBPNodeData nodeData = data.nodes[i];
                Vector2     position = nodeData.position;
                position *= scale;
                position  = Utilities.RotateVector(position, rotation);
                position += translation;

                Node n = new Node(position, nodeData.mass, nodeData.damping);
                nodes.Add(n);
            }

            // エッジを作成
            List <Edge> edges = new List <Edge>();

            for (int i = 0; i < data.edges.Length; ++i)
            {
                SBPEdgeData edgeData = data.edges[i];
                Edge        e        = new Edge(nodes[edgeData.aIdx], nodes[edgeData.bIdx]);
                edges.Add(e);
            }

            // 凸包を作成
            Convex convex = new Convex();
            int    offset = data.helperNodeOffset;

            for (int i = 0; i < nodes.Count; ++i)
            {
                if (i < offset)
                {
                    convex.AddCollisionNode(nodes[i]);
                }
                else
                {
                    convex.AddHelperNode(nodes[i]);
                }
            }

            convex.edges = edges;
            convex.RecalculateBounds();
            return(convex);
        }