示例#1
0
        /// <inheritdoc cref="IUIController.ChangeSceneGraph"/>
        public IPromise ChangeSceneGraph(string sceneName, bool precacheIfNot = true)
        {
            Promise promise = new Promise();

            if (!_dataController.IsLoaded())
            {
                promise.Fail(new Exception("UISystem is not initialized"));
                return(promise);
            }

            if (!_dataController.TryGetSceneGraph(sceneName, out UISceneGraph graph))
            {
                promise.Fail(new Exception($"There is no graph for {sceneName} scene."));
                return(promise);
            }

            return(_dataController.PrecacheSceneUI(sceneName).Then(() =>
            {
                _screenStack.Clear();
                _currentScreen = null;
                _currentGraph = graph;

                UIScreenNode startNode = _currentGraph.GetStartNode();
                RequestScreen(startNode.Name).Then(promise.Resolve);
            }));
        }
示例#2
0
        public List <UIElement> GetUIElements(UIScreenNode node)
        {
            if (_cachedUIElementsForScreen.TryGetValue(node.Name, out List <UIElement> list))
            {
                return(list);
            }

            list = new List <UIElement>();
            foreach (string name in node.ElementIdsList)
            {
                if (UIElements.TryGetValue(name, out UIElement value))
                {
                    list.Add(value);
                }
            }

            _cachedUIElementsForScreen.Add(node.Name, list);
            return(list);
        }
示例#3
0
        /// <inheritdoc cref="IUIController.RequestScreen"/>
        public IPromise RequestScreen(string screenName, object arg = null)
        {
            Promise promise = new Promise();

            if (!_dataController.IsLoaded())
            {
                promise.Fail(new Exception("UISystem is not initialized"));
                return(promise);
            }

            if (_currentScreen != null && _currentScreen.Name == screenName)
            {
                promise.Resolve();
                return(promise);
            }

            UIScreenNode screen = _currentGraph.GetScreenNode(screenName);

            if (screen == null)
            {
                promise.Fail(new Exception($"There is no screen named {screenName}"));
                return(promise);
            }

            List <UIElement> elements = _currentGraph.GetUIElements(screen);

            return(_viewHandler.TransitionScreen(screen.Layer, elements, arg).Then(() =>
            {
                while (_screenStack.Count > 0 &&
                       _screenStack.Peek().Layer >= screen.Layer)
                {
                    _screenStack.Pop();
                }

                _screenStack.Push(screen);
                _currentScreen = _currentGraph.GetScreenNode(screenName);
            }));
        }