示例#1
0
        public ChunkAttach(byte[] file, int address, uint imageBase, Dictionary <int, string> labels)
            : this()
        {
            if (labels.ContainsKey(address))
            {
                Name = labels[address];
            }
            else
            {
                Name = "attach_" + address.ToString("X8");
            }
            ChunkType ctype;
            int       tmpaddr = ByteConverter.ToInt32(file, address);

            if (tmpaddr != 0)
            {
                tmpaddr = (int)unchecked ((uint)tmpaddr - imageBase);
                Vertex  = new List <VertexChunk>();
                if (labels.ContainsKey(tmpaddr))
                {
                    VertexName = labels[tmpaddr];
                }
                else
                {
                    VertexName = "vertex_" + tmpaddr.ToString("X8");
                }
                ctype = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF);
                while (ctype != ChunkType.End)
                {
                    VertexChunk chunk = new VertexChunk(file, tmpaddr);
                    Vertex.Add(chunk);
                    tmpaddr += (chunk.Size * 4) + 4;
                    ctype    = (ChunkType)(ByteConverter.ToUInt32(file, tmpaddr) & 0xFF);
                }
            }
            tmpaddr = ByteConverter.ToInt32(file, address + 4);
            if (tmpaddr != 0)
            {
                tmpaddr = (int)unchecked ((uint)tmpaddr - imageBase);
                Poly    = new List <PolyChunk>();
                if (labels.ContainsKey(tmpaddr))
                {
                    PolyName = labels[tmpaddr];
                }
                else
                {
                    PolyName = "poly_" + tmpaddr.ToString("X8");
                }
                PolyChunk chunk = PolyChunk.Load(file, tmpaddr);
                while (chunk.Type != ChunkType.End)
                {
                    //if (chunk.Type != ChunkType.Null)
                    Poly.Add(chunk);
                    tmpaddr += chunk.ByteSize;
                    chunk    = PolyChunk.Load(file, tmpaddr);
                }
            }
            Bounds = new BoundingSphere(file, address + 8);
        }
示例#2
0
        private List <MeshInfo> ProcessPolyList(string name, List <PolyChunk> strips, int start)
        {
            List <MeshInfo> result = new List <MeshInfo>();

            for (int i = start; i < strips.Count; i++)
            {
                PolyChunk chunk = strips[i];
                MaterialBuffer.UpdateFromPolyChunk(chunk);
                switch (chunk.Type)
                {
                case ChunkType.Bits_CachePolygonList:
                    byte cachenum = ((PolyChunkBitsCachePolygonList)chunk).List;
#if modellog
                    Extensions.Log("Caching Poly List " + name + "[" + (i + 1) + "] to cache #" + cachenum + Environment.NewLine);
#endif
                    PolyCache[cachenum] = new CachedPoly(name, strips, i + 1);
                    return(result);

                case ChunkType.Bits_DrawPolygonList:
                    cachenum = ((PolyChunkBitsDrawPolygonList)chunk).List;
                    CachedPoly cached = PolyCache[cachenum];
#if modellog
                    Extensions.Log("Drawing Poly List " + cached.Name + "[" + cached.Index + "] from cache #" + cachenum + Environment.NewLine);
#endif
                    result.AddRange(ProcessPolyList(cached.Name, cached.Polys, cached.Index));
                    break;

                case ChunkType.Strip_Strip:
                case ChunkType.Strip_StripUVN:
                case ChunkType.Strip_StripUVH:
                case ChunkType.Strip_StripNormal:
                case ChunkType.Strip_StripUVNNormal:
                case ChunkType.Strip_StripUVHNormal:
                case ChunkType.Strip_StripColor:
                case ChunkType.Strip_StripUVNColor:
                case ChunkType.Strip_StripUVHColor:
                case ChunkType.Strip_Strip2:
                case ChunkType.Strip_StripUVN2:
                case ChunkType.Strip_StripUVH2:
                {
                    PolyChunkStrip c2 = (PolyChunkStrip)chunk;
#if modellog
                    Extensions.Log("Strip " + c2.Type + Environment.NewLine);
#endif
                    bool hasVColor = false;
                    switch (chunk.Type)
                    {
                    case ChunkType.Strip_StripColor:
                    case ChunkType.Strip_StripUVNColor:
                    case ChunkType.Strip_StripUVHColor:
                        hasVColor = true;
                        break;
                    }
                    bool hasUV = false;
                    switch (chunk.Type)
                    {
                    case ChunkType.Strip_StripUVN:
                    case ChunkType.Strip_StripUVH:
                    case ChunkType.Strip_StripUVNColor:
                    case ChunkType.Strip_StripUVHColor:
                    case ChunkType.Strip_StripUVN2:
                    case ChunkType.Strip_StripUVH2:
                        hasUV = true;
                        break;
                    }
                    List <Poly>       polys = new List <Poly>();
                    List <VertexData> verts = new List <VertexData>();
#if modellog
                    List <ushort> indexes = new List <ushort>();
#endif
                    foreach (PolyChunkStrip.Strip strip in c2.Strips)
                    {
#if modellog
                        indexes.AddRange(strip.Indexes);
#endif
                        Strip str = new Strip(strip.Indexes.Length, strip.Reversed);
                        for (int k = 0; k < strip.Indexes.Length; k++)
                        {
                            str.Indexes[k] = (ushort)verts.Count;
                            verts.Add(new VertexData(
                                          VertexBuffer[strip.Indexes[k]].Position,
                                          VertexBuffer[strip.Indexes[k]].Normal,
                                          hasVColor ? (Color?)strip.VColors[k] : VertexBuffer[strip.Indexes[k]].Color,
                                          hasUV ? strip.UVs[k] : null));
                        }
                        polys.Add(str);
                    }
                    if (!hasVColor)
                    {
                        hasVColor = verts.Any(a => a.Color.HasValue && a.Color.Value != Color.White);
                    }
#if modellog
                    indexes = new List <ushort>(System.Linq.Enumerable.Distinct(indexes));
                    indexes.Sort();
                    StringBuilder sb  = new StringBuilder("Vertex Usage: ");
                    ushort        ist = indexes[0];
                    for (int k = 0; k < indexes.Count - 1; k++)
                    {
                        if (indexes[k + 1] != indexes[k] + 1)
                        {
                            sb.Append(" " + ist);
                            if (indexes[k] != ist)
                            {
                                sb.Append("-" + indexes[k]);
                            }
                            ist = indexes[++k];
                        }
                    }
                    sb.Append(" " + ist);
                    if (indexes[indexes.Count - 1] != ist)
                    {
                        sb.Append("-" + indexes[indexes.Count - 1]);
                    }
                    sb.Append(Environment.NewLine);
                    Extensions.Log(sb.ToString());
#endif
                    result.Add(new MeshInfo(MaterialBuffer, polys.ToArray(), verts.ToArray(), hasUV, hasVColor));
                    MaterialBuffer = new NJS_MATERIAL(MaterialBuffer);
                }
                break;
                }
            }
            return(result);
        }
示例#3
0
        public void UpdateFromPolyChunk(PolyChunk chunk)
        {
            switch (chunk)
            {
            case PolyChunkBitsBlendAlpha bba:
                SourceAlpha      = bba.SourceAlpha;
                DestinationAlpha = bba.DestinationAlpha;
                break;

            case PolyChunkBitsMipmapDAdjust bmda:
                MipmapDAdjust = bmda.MipmapDAdjust;
                break;

            case PolyChunkBitsSpecularExponent bse:
                Exponent = bse.SpecularExponent;
                break;

            case PolyChunkTinyTextureID ttid:
                MipmapDAdjust = ttid.MipmapDAdjust;
                ClampU        = ttid.ClampU;
                ClampV        = ttid.ClampV;
                FilterMode    = ttid.FilterMode;
                FlipU         = ttid.FlipU;
                FlipV         = ttid.FlipV;
                SuperSample   = ttid.SuperSample;
                TextureID     = ttid.TextureID;
                break;

            case PolyChunkMaterial mat:
                SourceAlpha      = mat.SourceAlpha;
                DestinationAlpha = mat.DestinationAlpha;
                if (mat.Ambient.HasValue)
                {
                    AmbientColor = mat.Ambient.Value;
                }
                if (mat.Diffuse.HasValue)
                {
                    DiffuseColor = mat.Diffuse.Value;
                }
                if (mat.Specular.HasValue)
                {
                    SpecularColor = mat.Specular.Value;
                    Exponent      = mat.SpecularExponent;
                }
                break;

            case PolyChunkStrip str:
                DoubleSided    = str.DoubleSide;
                EnvironmentMap = str.EnvironmentMapping;
                FlatShading    = str.FlatShading;
                IgnoreLighting = str.IgnoreLight;
                IgnoreSpecular = str.IgnoreSpecular;
                IgnoreAmbient  = str.IgnoreAmbient;
                UseAlpha       = str.UseAlpha;
                UseTexture     = EnvironmentMap;
                switch (chunk.Type)
                {
                case ChunkType.Strip_StripUVN:
                case ChunkType.Strip_StripUVH:
                case ChunkType.Strip_StripUVNColor:
                case ChunkType.Strip_StripUVHColor:
                case ChunkType.Strip_StripUVN2:
                case ChunkType.Strip_StripUVH2:
                    UseTexture = true;
                    break;
                }
                break;
            }
        }