private void OnUserStatsReceived(APITypes.UserStatsReceived param) { if (param.Result != 1) { this._GameStatusLabel.Text = string.Format( CultureInfo.CurrentCulture, "Error while retrieving stats: {0}", TranslateError(param.Result)); this.EnableInput(); return; } if (this.LoadUserGameStatsSchema() == false) { this._GameStatusLabel.Text = "Failed to load schema."; this.EnableInput(); return; } try { this.GetAchievements(); this.GetStatistics(); } catch (Exception e) { this._GameStatusLabel.Text = "Error when handling stats retrieval."; this.EnableInput(); MessageBox.Show( "Error when handling stats retrieval:\n" + e, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } this._GameStatusLabel.Text = string.Format( CultureInfo.CurrentCulture, "Retrieved {0} achievements and {1} statistics.", this._AchievementListView.Items.Count, this._StatisticsDataGridView.Rows.Count); this.EnableInput(); }
private void OnUserStatsReceived(SAM.API.Types.UserStatsReceived param) { if (param.m_eResult != 1) { this.gameStatusLabel.Text = string.Format("Error while retrieving stats: {0}", (object)this.TranslateError(param.m_eResult)); this.EnableInput(); } else if (!this.LoadUserGameStatsSchema()) { this.gameStatusLabel.Text = "Failed to load schema."; this.EnableInput(); } else { this.GetAchievements(); this.GetStatistics(); this.gameStatusLabel.Text = string.Format("Retrieved {0} achievements and {1} statistics.", (object)this.achievementList.Items.Count, (object)this.statisticsList.Rows.Count); this.EnableInput(); } }
private void OnUserStatsReceived(APITypes.UserStatsReceived param) { if (param.Result != 1) { this._GameStatusLabel.Text = string.Format(ResourcesUI.GAME_STATUS_RETRIEVE_ERROR, param.Result.ToString()); this.EnableInput(); return; } if (this.LoadUserGameStatsSchema() == false) { this._GameStatusLabel.Text = ResourcesUI.GAME_STATUS_SCHEMA_ERROR; this.EnableInput(); return; } try { this.GetAchievements(); this.GetStatistics(); } catch (Exception e) { this._GameStatusLabel.Text = ResourcesUI.GAME_STATUS_STATS_ERROR; this.EnableInput(); MessageBox.Show( ResourcesUI.GAME_STATUS_STATS_ERROR + "\n" + e, "Steam Achievement Manager", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } this._GameStatusLabel.Text = string.Format(ResourcesUI.GAME_STATUS_RETRIEVE_MSG, this._AchievementListView.Items.Count, this._StatisticsDataGridView.Rows.Count); this.EnableInput(); }
private void OnUserStatsReceived(APITypes.UserStatsReceived param) { if (param.Result != 1) { this._GameStatusLabel.Text = string.Format( "Error while retrieving stats: {0}", TranslateError(param.Result)); this.EnableInput(); return; } if (this.LoadUserGameStatsSchema() == false) { this._GameStatusLabel.Text = "Failed to load schema."; this.EnableInput(); return; } try { this.GetAchievements(); this.GetStatistics(); } catch (Exception e) { this._GameStatusLabel.Text = "Error when handling stats retrieval."; this.EnableInput(); MessageBox.Show( "Error when handling stats retrieval:\n" + e, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } this._GameStatusLabel.Text = string.Format( "Retrieved {0} achievements and {1} statistics.", this._AchievementListView.Items.Count, this._StatisticsDataGridView.Rows.Count); this.EnableInput(); if (isAutomatic) { // Check all. foreach (ListViewItem item in this._AchievementListView.Items) { item.Checked = true; } if (this._AchievementListView.Items.Count == 0) { Application.Exit(); } // Store var achievements = new List <Stats.AchievementInfo>(); foreach (ListViewItem item in this._AchievementListView.Items) { var achievementInfo = item.Tag as Stats.AchievementInfo; if (achievementInfo != null && achievementInfo.IsAchieved != item.Checked) { achievementInfo.IsAchieved = item.Checked; achievements.Add(item.Tag as Stats.AchievementInfo); } } if (achievements.Count == 0) { Application.Exit(); } foreach (Stats.AchievementInfo info in achievements) { if (this._SteamClient.SteamUserStats.SetAchievement(info.Id, info.IsAchieved) == false) { Application.Exit(); } } // Done Application.Exit(); } }