/// <summary> /// Stop and reset the WaveOut device /// </summary> public void Stop() { if (playbackState != PlaybackState.Stopped) { // in the call to waveOutReset with function callbacks // some drivers will block here until OnDone is called // for every buffer playbackState = PlaybackState.Stopped; // set this here to avoid a problem with some drivers whereby MmResult result; lock (waveOutLock) { result = WaveInterop.waveOutReset(hWaveOut); } if (result != MmResult.NoError) { throw new MmException(result, "waveOutReset"); } // with function callbacks, waveOutReset will call OnDone, // and so PlaybackStopped must not be raised from the handler // we know playback has definitely stopped now, so raise callback if (callbackInfo.Strategy == WaveCallbackStrategy.FunctionCallback) { RaisePlaybackStoppedEvent(null); } } }
/// <summary> /// Stop and reset the WaveOut device /// </summary> public void Stop() { if (playbackState != PlaybackState.Stopped) { // in the call to waveOutReset with function callbacks // some drivers will block here until OnDone is called // for every buffer playbackState = PlaybackState.Stopped; // set this here to avoid a problem with some drivers whereby MmResult result; lock (waveOutLock) { result = WaveInterop.waveOutReset(hWaveOut); } if (result != MmResult.NoError) { throw new MmException(result, "waveOutReset"); } callbackEvent.Set(); // give the thread a kick, make sure we exit } }