// Use this for initialization void Awake() { anim = this.GetComponent <Animator>(); cam = Camera.main; controller = this.GetComponent <CharacterController>(); maxStamina = stamina; freeClimb = GetComponent <SA.FreeClimb>(); slopeController = GetComponent <SlopeController>(); }
// Use this for initialization void Start() { openWorldMovement = this.GetComponent <OpenWorldMovement>(); freeClimb = GetComponent <SA.FreeClimb>(); }
public void Init(FreeClimb c, Transform helper) { anim = c.anim; ikBase = c.baseIKSnapshot; h = helper; }