示例#1
0
        public void LoadCard(Card c)
        {
            if (c == null)
            {
                return;
            }

            card = c;

            c.cardType.OnSetType(this);

            for (int i = 0; i < c.properties.Length; i++)
            {
                CardProperties cp = c.properties[i];

                CardVizProperties p = GetProperty(cp.element);
                if (p == null)
                {
                    continue;
                }

                if (cp.element is ElementInt)
                {
                    p.text.text = cp.intValue.ToString();
                }
                else if (cp.element is ElementText)
                {
                    p.text.text = cp.stringValue;
                }
                else if (cp.element is ElementImage)
                {
                    p.img.sprite = cp.sprite;
                }
            }
        }
示例#2
0
        public virtual void OnSetType(CardViz viz)
        {
            Element           t    = Settings.GetResourcesManager().typeElement;
            CardVizProperties type = viz.GetProperties(t);

            type.text.text = typename;
        }
示例#3
0
 public void Load(Card c)
 {
     if (c == null)
     {
         return;
     }
     card = c;
     c.cardType.OnSetType(this);
     CloseAll();
     for (int i = 0; i < c.properties.Length; i++)
     {
         CardProperties    cp = c.properties[i];
         CardVizProperties p  = GetProperty(cp.e);
         if (p == null)
         {
             continue;
         }
         if (cp.e is IntElement)
         {
             p.text.text = cp.intValue.ToString();
             p.text.gameObject.SetActive(true);
         }
         else if (cp.e is StringElement)
         {
             p.text.text = cp.stringValue;
             p.text.gameObject.SetActive(true);
         }
         else if (cp.e is ImageElement)
         {
             p.img.sprite = cp.spriteValue;
             p.img.gameObject.SetActive(true);
         }
     }
 }
示例#4
0
        public CardVizProperties GetProperties(Element e)
        {
            CardVizProperties result = null;

            for (int i = 0; i < properties.Length; i++)
            {
                if (properties[i].element == e)
                {
                    result = properties[i];
                    break;
                }
            }
            return(result);
        }
示例#5
0
        public void LoadCard(Card c)
        {
            if (c == null)
            {
                return;
            }

            card = c;
            //c.cardtype.OnSetType(this);

            for (int i = 0; i < c.properties.Length; i++)
            {
                CardProperties    cp = c.properties[i];
                CardVizProperties p  = GetProperties(cp.element);
                if (p == null)
                {
                    continue;
                }
                if (cp.element is ElementText)
                {
                    p.text.text = cp.stringValue;
                }
                else if (cp.element is ElementImage)
                {
                    p.img.sprite = cp.sprite;
                }
                else if (cp.element is ElementInt)
                {
                    p.text.text = cp.intValue.ToString();
                }
            }

            /*
             * title.text = c.cardName;
             * detail.text = c.cardDetail;
             * if(string.IsNullOrEmpty(c.cardFlavor))
             * {
             *  flavor.gameObject.SetActive(false);
             * }
             * else
             * {
             *  flavor.gameObject.SetActive(true);
             *  flavor.text = c.cardFlavor;
             * }
             *
             * artist.text = c.artist;
             * art.sprite = c.art;
             */
        }
示例#6
0
 public virtual void OnSetType(CardViz viz)
 {
     Element           t    = GameManager.GetResourceManager().typeElement;
     CardVizProperties type = viz.GetProperty(t);
     //type.text.text = typeName;
 }