protected void LadderLogin(Message msg) { var username = msg.Data[0].AsString; var game = msg.Data[1].AsString; account = PlayerAccount.Get(username); if (account != null) { Connection.Send(msg.SuccessResponse(new DNodeList())); } }
void GetPlayerInfo(Message msg) { var username = msg.Data[0].AsString; var acc = PlayerAccount.Get(username); if (acc == null) { Connection.Send(msg.FailResponse(new DNodeList { new DNodeBinary(1) })); } else { Connection.Send(msg.SuccessResponse(new DNodeList { acc.IrcAlias, acc.Username, acc.FirstName, acc.LastName, acc.Language, acc.Email, acc.PublicIP })); } }
protected void LoginWaitModuleCmd(Message msg) { var username = msg.Data[0].AsString; account = PlayerAccount.Get(username); if (account != null) { Connection.Send(msg.SuccessResponse()); } else { Connection.Send(msg.FailResponse(new DNodeList { new DNodeBinary(2) })); } account.PublicIP = Connection.IP; }
protected void LoginCmd(Message msg) { var username = msg.Data[0].AsString; var password = msg.Data[1].AsString; var game = msg.Data[2].AsString; // "SHOKPC1.05" var acc = PlayerAccount.Get(username); if (acc != null) { if (acc.CheckPassword(password)) { if (!PlayerAccount.LoggedInAccounts.Contains(acc)) { PlayerAccount.LoggedInAccounts.Add(acc); Connection.Send(msg.SuccessResponse()); } else { Connection.Send(msg.FailResponse(new DNodeList { new DNodeBinary((int)LoginResponses.AlreadyLoggedIn) })); } } else { Connection.Send(msg.FailResponse(new DNodeList { new DNodeBinary((int)LoginResponses.WrongPassword) })); } } else { Connection.Send(msg.FailResponse(new DNodeList { new DNodeBinary((int)LoginResponses.InvalidUsername) })); } }
protected void LobbyServerLogin(Message msg) { var username = msg.Data[0].AsString; var unknownNum = msg.Data[1].AsInt; var localIP = msg.Data[2].AsString; var localSubnet = msg.Data[3].AsString; var unknownNum2 = msg.Data[4].AsInt; Connection.WriteDebug("lobby server login ({0} | {1})", unknownNum, unknownNum2); account = PlayerAccount.Get(username); if (account != null) { account.LocalIP = localIP; account.LocalSubnet = localSubnet; account.PublicIP = Connection.IP; Connection.Send(new Message(MessageCode.GSSUCCESS, new DNodeList { (int)MessageCode.LOBBYSERVERLOGIN, new DNodeList { Constants.LOBBY_SERVER_ID } })); } }