public BufferManager(VulkanGraphicsDevice gd, PhysicalDevice physicalDevice, Device device) { _physicalDevice = physicalDevice; _device = device; _buffers = new List <BufferHolder>(); StagingBuffer = new StagingBuffer(gd, this); }
public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device) { _physicalDevice = physicalDevice; _device = device; _buffers = new IdList <BufferHolder>(); StagingBuffer = new StagingBuffer(gd, this); }