private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}"); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); } else { foreach (var descriptor in descriptors) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot; context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}"); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";"); context.LeaveScope(";"); } } }
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (info.UsesCbIndexing) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; int maxSlot = 0; foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot)); if (maxSlot < cbufSlot) { maxSlot = cbufSlot; } } context.AppendLine("layout (std140) uniform " + blockName); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); string arraySize = NumberFormatter.FormatInt(maxSlot + 1); context.LeaveScope($" {ubName}[{arraySize}];"); } else { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot)); context.AppendLine("layout (std140) uniform " + ubName); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";"); context.LeaveScope(";"); } } }
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (info.UsesCbIndexing) { int count = info.CBuffers.Max() + 1; int[] bindings = new int[count]; for (int i = 0; i < count; i++) { bindings[i] = context.Config.Counts.IncrementUniformBuffersCount(); } foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot)); } string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}"); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];"); } else { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { int binding = context.Config.Counts.IncrementUniformBuffersCount(); context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot)); string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}"); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";"); context.LeaveScope(";"); } } }
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; int count = info.SBuffers.Max() + 1; int[] bindings = new int[count]; for (int i = 0; i < count; i++) { bindings[i] = context.Config.Counts.IncrementStorageBuffersCount(); } foreach (int sbufSlot in info.SBuffers) { context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot)); } context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];"); }
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements) { bool needsSupportBlock = stage == ShaderStage.Fragment || (context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()); if (!needsSupportBlock && scaleElements == 0) { return; } context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}"); context.EnterScope(); switch (stage) { case ShaderStage.Fragment: case ShaderStage.Vertex: context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};"); context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];"); context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};"); context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};"); break; case ShaderStage.Compute: context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];"); break; } context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];"); context.LeaveScope(";"); context.AppendLine(); }
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements) { bool isFragment = stage == ShaderStage.Fragment; if (!isFragment && scaleElements == 0) { return; } context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}"); context.EnterScope(); switch (stage) { case ShaderStage.Fragment: case ShaderStage.Vertex: context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};"); context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];"); context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};"); break; case ShaderStage.Compute: context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];"); break; } context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];"); context.LeaveScope(";"); context.AppendLine(); }
private static void DeclareSupportUniformBlock(CodeGenContext context, bool isFragment, int scaleElements) { if (!isFragment && scaleElements == 0) { return; } context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}"); context.EnterScope(); if (isFragment) { context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};"); context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];"); } else { context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];"); } if (scaleElements != 0) { context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{scaleElements}];"); } context.LeaveScope(";"); context.AppendLine(); }
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; int maxSlot = 0; foreach (int sbufSlot in info.SBuffers) { context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot)); if (maxSlot < sbufSlot) { maxSlot = sbufSlot; } } context.AppendLine("layout (std430) buffer " + blockName); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); string arraySize = NumberFormatter.FormatInt(maxSlot + 1); context.LeaveScope($" {sbName}[{arraySize}];"); }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 420 core"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Type == GalShaderType.Geometry) { context.AppendLine("layout (points) in;"); context.AppendLine("layout (triangle_strip, max_vertices = 4) out;"); context.AppendLine(); } context.AppendLine("layout (std140) uniform Extra"); context.EnterScope(); context.AppendLine("vec2 flip;"); context.AppendLine("int instance;"); context.LeaveScope(";"); context.AppendLine(); if (info.CBuffers.Count != 0) { DeclareUniforms(context, info); context.AppendLine(); } if (info.Samplers.Count != 0) { DeclareSamplers(context, info); context.AppendLine(); } if (info.IAttributes.Count != 0) { DeclareInputAttributes(context, info); context.AppendLine(); } if (info.OAttributes.Count != 0) { DeclareOutputAttributes(context, info); context.AppendLine(); } }
private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("void main()"); context.EnterScope(); Declarations.DeclareLocals(context, info); PrintBlock(context, info.MainBlock); context.LeaveScope(); }
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null) { context.CurrentFunction = function; context.AppendLine(GetFunctionSignature(function, funcName)); context.EnterScope(); Declarations.DeclareLocals(context, function); if (funcName == MainFunctionName) { // Some games will leave some elements of gl_Position uninitialized, // in those cases, the elements will contain undefined values according // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1), // so we do explicit initialization to avoid UB on non-NVIDIA gpus. if (context.Config.Stage == ShaderStage.Vertex) { context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);"); } // Ensure that unused attributes are set, otherwise the downstream // compiler may eliminate them. // (Not needed for fragment shader as it is the last stage). if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment && !context.Config.GpPassthrough) { for (int attr = 0; attr < Declarations.MaxAttributes; attr++) { if (info.OAttributes.Contains(attr)) { continue; } if ((context.Config.Flags & TranslationFlags.Feedback) != 0) { context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;"); context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;"); context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;"); context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;"); } else { context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);"); } } } } PrintBlock(context, function.MainBlock); context.LeaveScope(); }
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null) { context.CurrentFunction = function; context.AppendLine(GetFunctionSignature(function, funcName)); context.EnterScope(); Declarations.DeclareLocals(context, function); PrintBlock(context, function.MainBlock); context.LeaveScope(); }
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];"); }
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty; context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); }
private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("void main()"); context.EnterScope(); Declarations.DeclareLocals(context, info); // Some games will leave some elements of gl_Position uninitialized, // in those cases, the elements will contain undefined values according // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1), // so we do explicit initialization to avoid UB on non-NVIDIA gpus. if (context.Config.Stage == ShaderStage.Vertex) { context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);"); } // Ensure that unused attributes are set, otherwise the downstream // compiler may eliminate them. // (Not needed for fragment shader as it is the last stage). if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment) { for (int attr = 0; attr < Declarations.MaxAttributes; attr++) { if (info.OAttributes.Contains(attr)) { continue; } context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;"); context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;"); context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;"); context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;"); } } PrintBlock(context, info.MainBlock); context.LeaveScope(); }
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info) { foreach (int cbufSlot in info.CBuffers.OrderBy(x => x)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Type); ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot; context.CBufferDescriptors.Add(new CBufferDescriptor(ubName, cbufSlot)); context.AppendLine("layout (std140) uniform " + ubName); context.EnterScope(); string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]"; context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Type, cbufSlot) + ubSize + ";"); context.LeaveScope(";"); } }
private static void PrintBlock(CodeGenContext context, AstBlock block) { AstBlockVisitor visitor = new AstBlockVisitor(block); visitor.BlockEntered += (sender, e) => { switch (e.Block.Type) { case AstBlockType.DoWhile: context.AppendLine("do"); break; case AstBlockType.Else: context.AppendLine("else"); break; case AstBlockType.ElseIf: context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})"); break; case AstBlockType.If: context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})"); break; default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\"."); } context.EnterScope(); }; visitor.BlockLeft += (sender, e) => { context.LeaveScope(); if (e.Block.Type == AstBlockType.DoWhile) { context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});"); } }; foreach (IAstNode node in visitor.Visit()) { if (node is AstOperation operation) { context.AppendLine(InstGen.GetExpression(context, operation) + ";"); } else if (node is AstAssignment assignment) { VariableType srcType = OperandManager.GetNodeDestType(assignment.Source); VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination); string dest; if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute) { dest = OperandManager.GetOutAttributeName(operand, context.Config); } else { dest = InstGen.GetExpression(context, assignment.Destination); } string src = ReinterpretCast(context, assignment.Source, srcType, dstType); context.AppendLine(dest + " = " + src + ";"); }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot()) { context.AppendLine("#extension GL_ARB_shader_ballot : enable"); } else { context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable"); context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable"); } context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } else if (context.Config.Stage == ShaderStage.Fragment) { if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) { context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable"); } else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel()) { context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable"); } } if (context.Config.GpPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); if (localMemorySize != 0) { string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); if (sharedMemorySize != 0) { string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); context.AppendLine(); } } else if (context.Config.LocalMemorySize != 0) { int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); if (cBufferDescriptors.Length != 0) { DeclareUniforms(context, cBufferDescriptors); context.AppendLine(); } var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); if (sBufferDescriptors.Length != 0) { DeclareStorages(context, sBufferDescriptors); context.AppendLine(); } var textureDescriptors = context.Config.GetTextureDescriptors(); if (textureDescriptors.Length != 0) { DeclareSamplers(context, textureDescriptors); context.AppendLine(); } var imageDescriptors = context.Config.GetImageDescriptors(); if (imageDescriptors.Length != 0) { DeclareImages(context, imageDescriptors); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); if (context.Config.GpPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } else if (context.Config.Stage == ShaderStage.TessellationControl) { int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive; context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;"); context.AppendLine(); } else if (context.Config.Stage == ShaderStage.TessellationEvaluation) { string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl(); string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl(); string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw"; context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;"); context.AppendLine(); } if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); context.AppendLine(); } if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } if (context.Config.UsedInputAttributesPerPatch != 0) { DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch); context.AppendLine(); } if (context.Config.UsedOutputAttributesPerPatch != 0) { DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch); context.AppendLine(); } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } bool isFragment = context.Config.Stage == ShaderStage.Fragment; if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex) { if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce()) { context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine(); } if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) { string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; if (isFragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. } DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) { AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); context.AppendLine(); } } else if (isFragment) { DeclareSupportUniformBlock(context, context.Config.Stage, 0); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 420 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = ((InputTopology)context.Config.QueryInfo(QueryInfoName.PrimitiveTopology)).ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); context.AppendLine(); } context.AppendLine("layout (std140) uniform Extra"); context.EnterScope(); context.AppendLine("vec2 flip;"); context.AppendLine("int instance;"); context.LeaveScope(";"); context.AppendLine(); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4)); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];"); context.AppendLine(); } if (info.CBuffers.Count != 0) { DeclareUniforms(context, info); context.AppendLine(); } if (info.SBuffers.Count != 0) { DeclareStorages(context, info); context.AppendLine(); } if (info.Samplers.Count != 0) { DeclareSamplers(context, info); context.AppendLine(); } if (info.Images.Count != 0) { DeclareImages(context, info); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (info.IAttributes.Count != 0) { DeclareInputAttributes(context, info); context.AppendLine(); } if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeX)); string localSizeY = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeY)); string localSizeZ = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeZ)); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } if (context.Config.GpPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); if (localMemorySize != 0) { string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); if (sharedMemorySize != 0) { string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); context.AppendLine(); } } else if (context.Config.LocalMemorySize != 0) { int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); if (cBufferDescriptors.Length != 0) { DeclareUniforms(context, cBufferDescriptors); context.AppendLine(); } var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); if (sBufferDescriptors.Length != 0) { DeclareStorages(context, sBufferDescriptors); context.AppendLine(); } var textureDescriptors = context.Config.GetTextureDescriptors(); if (textureDescriptors.Length != 0) { DeclareSamplers(context, textureDescriptors); context.AppendLine(); } var imageDescriptors = context.Config.GetImageDescriptors(); if (imageDescriptors.Length != 0) { DeclareImages(context, imageDescriptors); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); if (context.Config.GpPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } if (info.IAttributes.Count != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); context.AppendLine(); } if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Fragment) { if (context.Config.GpuAccessor.QueryEarlyZForce()) { context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine(); } context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];"); context.AppendLine(); } if (DeclareRenderScale(context)) { context.AppendLine(); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } }
public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } if (context.Config.GpPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); if (localMemorySize != 0) { string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); if (sharedMemorySize != 0) { string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); context.AppendLine(); } } else if (context.Config.LocalMemorySize != 0) { int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); if (cBufferDescriptors.Length != 0) { DeclareUniforms(context, cBufferDescriptors); context.AppendLine(); } var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); if (sBufferDescriptors.Length != 0) { DeclareStorages(context, sBufferDescriptors); context.AppendLine(); } var textureDescriptors = context.Config.GetTextureDescriptors(); if (textureDescriptors.Length != 0) { DeclareSamplers(context, textureDescriptors); context.AppendLine(); } var imageDescriptors = context.Config.GetImageDescriptors(); if (imageDescriptors.Length != 0) { DeclareImages(context, imageDescriptors); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); if (context.Config.GpPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); context.AppendLine(); } if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment && (context.Config.Options.Flags & TranslationFlags.Feedback) != 0) { var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX); if (tfOutput.Valid) { context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.LeaveScope(";"); } } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } bool isFragment = context.Config.Stage == ShaderStage.Fragment; if (isFragment || context.Config.Stage == ShaderStage.Compute) { if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce()) { context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine(); } if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) { string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; if (isFragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. } DeclareSupportUniformBlock(context, isFragment, scaleElements); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) { AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); context.AppendLine(); } } else if (isFragment) { DeclareSupportUniformBlock(context, true, 0); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } }