public NvGpuEngine3d(NsGpu Gpu) { this.Gpu = Gpu; Registers = new int[0xe00]; Methods = new Dictionary <int, NvGpuMethod>(); void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method) { while (Count-- > 0) { Methods.Add(Meth, Method); Meth += Stride; } } AddMethod(0x585, 1, 1, VertexEndGl); AddMethod(0x674, 1, 1, ClearBuffers); AddMethod(0x6c3, 1, 1, QueryControl); AddMethod(0x8e4, 16, 1, CbData); AddMethod(0x904, 1, 1, CbBind); ConstBuffers = new ConstBuffer[18]; FrameBuffers = new HashSet <long>(); }
public static GalTextureSampler MakeSampler(NsGpu Gpu, AMemory Memory, long TscPosition) { int[] Tsc = ReadWords(Memory, TscPosition, 8); GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7); GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7); GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7); GalTextureFilter MagFilter = (GalTextureFilter)((Tsc[1] >> 0) & 3); GalTextureFilter MinFilter = (GalTextureFilter)((Tsc[1] >> 4) & 3); GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3); GalColorF BorderColor = new GalColorF( BitConverter.Int32BitsToSingle(Tsc[4]), BitConverter.Int32BitsToSingle(Tsc[5]), BitConverter.Int32BitsToSingle(Tsc[6]), BitConverter.Int32BitsToSingle(Tsc[7])); return(new GalTextureSampler( AddressU, AddressV, AddressP, MinFilter, MagFilter, MipFilter, BorderColor)); }
public NsGpuPGraph(NsGpu Gpu) { this.Gpu = Gpu; Registers = new uint[0x1000]; SubChannels = new NsGpuEngine[8]; CurrentVertexBuffers = new Dictionary <long, int>(); }
public NvGpuEngine2d(NsGpu Gpu) { this.Gpu = Gpu; Registers = new int[0xe00]; Methods = new Dictionary <int, NvGpuMethod>(); void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method) { while (Count-- > 0) { Methods.Add(Meth, Method); Meth += Stride; } } AddMethod(0xb5, 1, 1, TextureCopy); }
public static GalTexture MakeTexture(NsGpu Gpu, AMemory Memory, long TicPosition) { int[] Tic = ReadWords(Memory, TicPosition, 8); GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f); long TextureAddress = (uint)Tic[1]; TextureAddress |= (long)((ushort)Tic[2]) << 32; TextureAddress = Gpu.GetCpuAddr(TextureAddress); TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7); int Pitch = (Tic[3] & 0xffff) << 5; int BlockHeightLog2 = (Tic[3] >> 3) & 7; int BlockHeight = 1 << BlockHeightLog2; int Width = (Tic[4] & 0xffff) + 1; int Height = (Tic[5] & 0xffff) + 1; Texture Texture = new Texture( TextureAddress, Width, Height, Pitch, BlockHeight, Swizzle, Format); byte[] Data = TextureReader.Read(Memory, Texture); return(new GalTexture(Data, Width, Height, Format)); }