/// <summary> /// Sets the current sampler pool on the graphics pipeline. /// </summary> /// <param name="gpuVa">The start GPU virtual address of the sampler pool</param> /// <param name="maximumId">The maximum ID of the sampler pool</param> /// <param name="samplerIndex">The indexing type of the sampler pool</param> public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex) { _gpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex); }
/// <summary> /// Sets the current sampler pool on the compute pipeline. /// </summary> /// <param name="gpuVa">The start GPU virtual address of the sampler pool</param> /// <param name="maximumId">The maximum ID of the sampler pool</param> /// <param name="samplerIndex">The indexing type of the sampler pool</param> public void SetComputeSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex) { _cpBindingsManager.SetSamplerPool(gpuVa, maximumId, samplerIndex); }