public ThreadedWindow(ThreadedRenderer renderer, IWindow window) { _renderer = renderer; _impl = window; }
public static void RunCommand(Span <byte> memory, ThreadedRenderer threaded, IRenderer renderer) { _lookup[memory[memory.Length - 1]](memory, threaded, renderer); }
public ThreadedWindow(ThreadedRenderer renderer, IRenderer impl) { _renderer = renderer; _impl = impl; }
public ThreadedPipeline(ThreadedRenderer renderer, IPipeline impl) { _renderer = renderer; _impl = impl; }