private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress); int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset); foreach (int Arg in PBEntry.Arguments) { Vmm.WriteInt32(Position + Offset, Arg); Offset += 4; } WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset); }
private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) { long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress); int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence]; int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl]; int Mode = Ctrl & 3; if (Mode == 0) { //Write mode. Vmm.WriteInt32(Position, Seq); } WriteRegister(PBEntry); }