public static float GetShortestDistanceSquared(LineSegment line1, LineSegment line2) { return Line.GetShortestDistanceSquared(line1.m_line, line2.m_line); }
public static Vector3 GetShortestVector(LineSegment line1, LineSegment line2, out Vector3 res1, out Vector3 res2) { return Line.GetShortestVector(ref line1.m_line, ref line2.m_line, out res1, out res2); }