private void DrawCreateRenderTextureButton(PixelCamera2D pixelCamera2D) { if (GUILayout.Button("Create RenderTexture Asset")) { RenderTexture renderTexture = CreateNewRenderTexture(pixelCamera2D.BaseWidth, pixelCamera2D.BaseHeight); SaveNewRenderTexture(renderTexture, DeterminePath()); pixelCamera2D.SetRenderTexture(renderTexture); } }