public BaseSelector(Grid inGrid, Texture2D inTexture, Rectangle inRect, int inRow, int inCol) : base(inTexture, inRect) { grid = inGrid; originRow = inRow; originCol = inCol; }
public TwoByTwoSelector(Grid inGrid, Rectangle inRect, int inRow, int inCol) : base(inGrid, TextureRefs.selectorTexture, inRect, inRow, inCol) { spriteRect.Width = spriteRect.Width * width; spriteRect.Height = spriteRect.Height * height; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { int gridSize = C.screenWidth - C.xMarginLeft - C.xMarginRight; base.Initialize(); critterManager = new CritterManager(); cycleCounter = new CycleCounter(TextureRefs.cycleBar, new Rectangle(C.cycleCounterX, C.cycleCounterY, C.cycleCounterWidth, C.cycleCounterHeight)); totalScoreString = new ScoreString(TextureRefs.pointsTexture, 0, C.totalScoreX, C.totalScoreY); currentCyclesString = new ScoreString(TextureRefs.pointsTexture, 0, C.currentCyclesX, C.currentCyclesY); targetCyclesString = new ScoreString(TextureRefs.pointsTexture, 0, C.targetCyclesX, C.targetCyclesY); finalScoreString = new ScoreString(TextureRefs.pointsTexture, 0, C.finalScoreX, C.finalScoreY); grid = new Grid(critterManager, C.xMarginLeft, C.yMargin, gridSize / C.gridCols); grid.PlaceSelector(0, 0); this.IsMouseVisible = true; state = GameState.title; }
public void Initialize(Grid inGrid, int inRow, int inCol, int size) { grid = inGrid; row = inRow; col = inCol; spriteRect.Width = size; spriteRect.Height = size; spriteRect.X = col * size + C.xMarginLeft; spriteRect.Y = row * size + C.yMargin; }