public RustProto.Avatar.Builder SetAng(Quaternion.Builder builderForValue) { ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); this.PrepareBuilder(); this.result.hasAng = true; this.result.ang_ = builderForValue.Build(); return(this); }
public objectCoords.Builder SetRot(Quaternion.Builder builderForValue) { ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); this.PrepareBuilder(); this.result.hasRot = true; this.result.rot_ = builderForValue.Build(); return(this); }