public override void DoExecute(BaseContext c) { if (c.sampledPositions == null) { return; } if (c.sampledPositions.Count > 0) { c.sampledPositions.Clear(); } Vector3 position = c.Position; float single = Time.time * 1f; float samplingRange = this.SamplingRange / (float)this.SampleRings; for (float i = this.SamplingRange; i > 0.5f; i -= samplingRange) { single += 10f; for (float j = single % 35f; j < 360f; j += 35f) { Vector3 vector3 = new Vector3(position.x + Mathf.Sin(j * 0.0174532924f) * i, position.y, position.z + Mathf.Cos(j * 0.0174532924f) * i); if (!this.CalculatePath || i >= this.SamplingRange * this.CalculatePathInnerCirclePercentageThreshold) { ScanForPositions.TryAddPoint(c, vector3, false, this.ScanAllAreas, this.AreaName, this.SampleTerrainHeight); } else { ScanForPositions.TryAddPoint(c, vector3, true, this.ScanAllAreas, this.AreaName, this.SampleTerrainHeight); } } } }
public override void DoExecute(BaseContext c) { if (c.sampledPositions == null) { return; } if (c.sampledPositions.Count > 0) { c.sampledPositions.Clear(); } Vector3 position = c.Position; float num1 = Time.get_time() * 1f; float num2 = this.SamplingRange / (float)this.SampleRings; for (float samplingRange = this.SamplingRange; (double)samplingRange > 0.5; samplingRange -= num2) { num1 += 10f; for (float num3 = num1 % 35f; (double)num3 < 360.0; num3 += 35f) { Vector3 p; ((Vector3) ref p).\u002Ector((float)(position.x + (double)Mathf.Sin(num3 * ((float)Math.PI / 180f)) * (double)samplingRange), (float)position.y, (float)(position.z + (double)Mathf.Cos(num3 * ((float)Math.PI / 180f)) * (double)samplingRange)); if (this.CalculatePath && (double)samplingRange < (double)this.SamplingRange * (double)this.CalculatePathInnerCirclePercentageThreshold) { ScanForPositions.TryAddPoint(c, p, true, this.ScanAllAreas, this.AreaName, this.SampleTerrainHeight); } else { ScanForPositions.TryAddPoint(c, p, false, this.ScanAllAreas, this.AreaName, this.SampleTerrainHeight); } } } }