protected override void Awake() { base.Awake(); model = GetComponent <Spinner_Model>(); preconditions.Set("alive", true); effects.Set("foundEnemy", true); }
protected override void Awake() { base.Awake(); spinner = GetComponent <Spinner_Model>(); preconditions.Set("hasTarget", true); effects.Set("targetKilled", true); }
protected override void Awake() { base.Awake(); model = GetComponent <Spinner_Model>(); energy = GetComponent <Energy>(); preconditions.Set("foundEnemy", true); preconditions.Set("fullEnergy", true); effects.Set("EnemyDamaged", true); }
private void Awake() { spinner = GetComponent <Spinner_Model>(); checkAround = GetComponent <WhosAround>(); }