示例#1
0
        private IEnumerator CreateReferenceItemCoroutine(PointerEventData eventData)
        {
            yield return(new WaitForSecondsRealtime(Hierarchy.DraggedReferenceHoldTime));

            if (!BoundTransform.IsNull())
            {
                RuntimeInspectorUtils.CreateDraggedReferenceItem(BoundTransform, eventData, Skin);
            }
        }
        private IEnumerator CreateReferenceItemCoroutine(PointerEventData eventData)
        {
            float dragThreshold = EventSystem.current.pixelDragThreshold;

            yield return(new WaitForSecondsRealtime(holdTime));

            if (m_reference && (eventData.position - eventData.pressPosition).sqrMagnitude < dragThreshold * dragThreshold)
            {
                RuntimeInspectorUtils.CreateDraggedReferenceItem(m_reference, eventData, draggedReferenceSkin, GetComponentInParent <Canvas>());
            }
        }
示例#3
0
        private IEnumerator CreateReferenceItemCoroutine(PointerEventData eventData)
        {
            float dragThreshold = EventSystem.current.pixelDragThreshold;

            yield return(new WaitForSecondsRealtime(holdTime));

            if (!m_reference.IsNull() && Vector2.Distance(eventData.position, eventData.pressPosition) < dragThreshold)
            {
                RuntimeInspectorUtils.CreateDraggedReferenceItem(m_reference, eventData, draggedReferenceSkin);
            }
        }
示例#4
0
        protected override void Update()
        {
            base.Update();

            float time = Time.realtimeSinceStartup;

            if (!m_isInSearchMode)
            {
                if (time > nextHierarchyRefreshTime)
                {
                    Refresh();
                }
            }
            else if (time > nextSearchRefreshTime)
            {
                RefreshSearchResults();
            }

            if (isListViewDirty)
            {
                RefreshListView();
            }

            if (time > nextObjectNamesRefreshTime)
            {
                nextObjectNamesRefreshTime = time + m_objectNamesRefreshInterval;

                for (int i = sceneData.Count - 1; i >= 0; i--)
                {
                    sceneData[i].ResetCachedNames();
                }

                for (int i = searchSceneData.Count - 1; i >= 0; i--)
                {
                    searchSceneData[i].ResetCachedNames();
                }

                for (int i = drawers.Count - 1; i >= 0; i--)
                {
                    if (drawers[i].gameObject.activeSelf)
                    {
                        drawers[i].RefreshName();
                    }
                }

                shouldRecalculateContentWidth = true;
            }

            if (m_showHorizontalScrollbar && shouldRecalculateContentWidth)
            {
                shouldRecalculateContentWidth = false;

                float preferredWidth = 0f;
                for (int i = drawers.Count - 1; i >= 0; i--)
                {
                    if (drawers[i].gameObject.activeSelf)
                    {
                        float drawerWidth = drawers[i].PreferredWidth;
                        if (drawerWidth > preferredWidth)
                        {
                            preferredWidth = drawerWidth;
                        }
                    }
                }

                float contentMinWidth = listView.ViewportWidth + scrollView.verticalScrollbarSpacing;
                if (preferredWidth > contentMinWidth)
                {
                    scrollView.content.sizeDelta = new Vector2(preferredWidth - contentMinWidth, scrollView.content.sizeDelta.y);
                }
                else
                {
                    scrollView.content.sizeDelta = new Vector2(0f, scrollView.content.sizeDelta.y);
                }
            }

            if (m_createDraggedReferenceOnHold && currentlyPressedDrawer && time > pressedDrawerDraggedReferenceCreateTime)
            {
                if (currentlyPressedDrawer.gameObject.activeSelf && currentlyPressedDrawer.Data.BoundTransform)
                {
                    if (RuntimeInspectorUtils.CreateDraggedReferenceItem(currentlyPressedDrawer.Data.BoundTransform, pressedDrawerActivePointer, Skin, m_canvas))
                    {
                        ((IPointerEnterHandler)dragDropListener).OnPointerEnter(pressedDrawerActivePointer);
                    }
                }

                currentlyPressedDrawer     = null;
                pressedDrawerActivePointer = null;
            }

            if (m_autoScrollSpeed != 0f)
            {
                scrollView.verticalNormalizedPosition = Mathf.Clamp01(scrollView.verticalNormalizedPosition + m_autoScrollSpeed * Time.unscaledDeltaTime / totalItemCount);
            }
        }
        private void Update()
        {
            if (draggingPointer != null)
            {
                if (draggedReference.IsNull())
                {
                    draggingPointer = null;
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    ExecuteEvents.Execute(draggedReference.gameObject, draggingPointer, ExecuteEvents.endDragHandler);
                    if (EventSystem.current != null)
                    {
                        List <RaycastResult> hoveredUIElements = new List <RaycastResult>();
                        EventSystem.current.RaycastAll(draggingPointer, hoveredUIElements);

                        int i = 0;
                        while (i < hoveredUIElements.Count && ExecuteEvents.ExecuteHierarchy(hoveredUIElements[i].gameObject, draggingPointer, ExecuteEvents.dropHandler) == null)
                        {
                            i++;
                        }
                    }

                    draggingPointer = null;
                }
                else
                {
                    draggingPointer.position = Input.mousePosition;
                    ExecuteEvents.Execute(draggedReference.gameObject, draggingPointer, ExecuteEvents.dragHandler);
                }
            }
            else
            {
                if (!pointerDown)
                {
                    if (Input.GetMouseButtonDown(0) && EventSystem.current != null && !EventSystem.current.IsPointerOverGameObject())
                    {
                        RaycastHit hit;
                        if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out hit, raycastRange, interactableObjectsMask))
                        {
                            hitObject = (ProcessRaycastHit != null) ? ProcessRaycastHit(hit) : hit.collider.gameObject;
                            if (!hitObject.IsNull())
                            {
                                pointerDown     = true;
                                pointerDownTime = Time.realtimeSinceStartup;
                                pointerDownPos  = Input.mousePosition;
                            }
                        }
                    }
                }
                else
                {
                    if (Input.GetMouseButton(0))
                    {
                        if (((Vector2)Input.mousePosition - pointerDownPos).sqrMagnitude >= 100f)
                        {
                            pointerDown = false;
                        }
                        else if (Time.realtimeSinceStartup - pointerDownTime >= holdTime)
                        {
                            pointerDown = false;

                            if (!hitObject.IsNull() && EventSystem.current != null)
                            {
                                draggingPointer = new PointerEventData(EventSystem.current)
                                {
                                    pointerId     = -111,
                                    pressPosition = Input.mousePosition,
                                    position      = Input.mousePosition,
                                    button        = PointerEventData.InputButton.Left
                                };

                                draggedReference = RuntimeInspectorUtils.CreateDraggedReferenceItem(hitObject, draggingPointer, draggedReferenceSkin);
                                if (draggedReference == null)
                                {
                                    pointerDown     = false;
                                    draggingPointer = null;
                                }
                            }
                        }
                    }
                    else if (Input.GetMouseButtonUp(0))
                    {
                        pointerDown = false;
                    }
                }
            }
        }
        private void Update()
        {
#if !ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER
            // On new Input System, DraggedReferenceItem's PointerEventData is tracked by DraggedReferenceItem itself, not this component
            if (draggingPointer != null)
            {
                if (!draggedReference || !draggedReference.gameObject.activeSelf)
                {
                    draggingPointer = null;
                }
                else if (IsPointerHeld())
                {
                    draggingPointer.position = GetPointerPosition();
                    ExecuteEvents.Execute(draggedReference.gameObject, draggingPointer, ExecuteEvents.dragHandler);
                }
                else
                {
                    ExecuteEvents.Execute(draggedReference.gameObject, draggingPointer, ExecuteEvents.endDragHandler);
                    if (EventSystem.current != null)
                    {
                        hoveredUIElements.Clear();
                        EventSystem.current.RaycastAll(draggingPointer, hoveredUIElements);

                        int i = 0;
                        while (i < hoveredUIElements.Count && !ExecuteEvents.ExecuteHierarchy(hoveredUIElements[i].gameObject, draggingPointer, ExecuteEvents.dropHandler))
                        {
                            i++;
                        }
                    }

                    draggingPointer = null;
                }
            }
            else
#endif
            {
                if (!pointerDown)
                {
                    if (IsPointerDown() && EventSystem.current && !EventSystem.current.IsPointerOverGameObject())
                    {
                        RaycastHit hit;
                        if (Physics.Raycast(_camera.ScreenPointToRay(GetPointerPosition()), out hit, raycastRange, interactableObjectsMask))
                        {
                            hitObject = (ProcessRaycastHit != null) ? ProcessRaycastHit(hit) : hit.collider.gameObject;
                            if (hitObject)
                            {
                                pointerDown     = true;
                                pointerDownTime = Time.realtimeSinceStartup;
                                pointerDownPos  = GetPointerPosition();
                            }
                        }
                    }
                }
                else
                {
                    if (IsPointerHeld())
                    {
                        if ((GetPointerPosition() - pointerDownPos).sqrMagnitude >= 100f)
                        {
                            pointerDown = false;
                        }
                        else if (Time.realtimeSinceStartup - pointerDownTime >= holdTime)
                        {
                            pointerDown = false;

                            if (hitObject && EventSystem.current)
                            {
                                draggingPointer = new PointerEventData(EventSystem.current)
                                {
#if !ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER
                                    pointerId = Input.touchCount > 0 ? Input.GetTouch(0).fingerId : -1,
#endif
                                    pressPosition = GetPointerPosition(),
                                    position      = GetPointerPosition(),
                                    button        = PointerEventData.InputButton.Left
                                };

                                draggedReference = RuntimeInspectorUtils.CreateDraggedReferenceItem(hitObject, draggingPointer, draggedReferenceSkin, draggedReferenceCanvas);
                                if (!draggedReference)
                                {
                                    pointerDown     = false;
                                    draggingPointer = null;
                                }
                            }
                        }
                    }
                    else
                    {
                        pointerDown = false;
                    }
                }
            }
        }