示例#1
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 /// <summary>
 /// Deprecated Method for adding a new object to the QRTZ_SIMPLE_TRIGGERS EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToQRTZ_SIMPLE_TRIGGERS(QRTZ_SIMPLE_TRIGGERS qRTZ_SIMPLE_TRIGGERS)
 {
     base.AddObject("QRTZ_SIMPLE_TRIGGERS", qRTZ_SIMPLE_TRIGGERS);
 }
示例#2
0
 /// <summary>
 /// Create a new QRTZ_SIMPLE_TRIGGERS object.
 /// </summary>
 /// <param name="tRIGGER_NAME">Initial value of the TRIGGER_NAME property.</param>
 /// <param name="tRIGGER_GROUP">Initial value of the TRIGGER_GROUP property.</param>
 /// <param name="rEPEAT_COUNT">Initial value of the REPEAT_COUNT property.</param>
 /// <param name="rEPEAT_INTERVAL">Initial value of the REPEAT_INTERVAL property.</param>
 /// <param name="tIMES_TRIGGERED">Initial value of the TIMES_TRIGGERED property.</param>
 public static QRTZ_SIMPLE_TRIGGERS CreateQRTZ_SIMPLE_TRIGGERS(global::System.String tRIGGER_NAME, global::System.String tRIGGER_GROUP, global::System.Int64 rEPEAT_COUNT, global::System.Int64 rEPEAT_INTERVAL, global::System.Int64 tIMES_TRIGGERED)
 {
     QRTZ_SIMPLE_TRIGGERS qRTZ_SIMPLE_TRIGGERS = new QRTZ_SIMPLE_TRIGGERS();
     qRTZ_SIMPLE_TRIGGERS.TRIGGER_NAME = tRIGGER_NAME;
     qRTZ_SIMPLE_TRIGGERS.TRIGGER_GROUP = tRIGGER_GROUP;
     qRTZ_SIMPLE_TRIGGERS.REPEAT_COUNT = rEPEAT_COUNT;
     qRTZ_SIMPLE_TRIGGERS.REPEAT_INTERVAL = rEPEAT_INTERVAL;
     qRTZ_SIMPLE_TRIGGERS.TIMES_TRIGGERED = tIMES_TRIGGERED;
     return qRTZ_SIMPLE_TRIGGERS;
 }