/// <summary> /// Deprecated Method for adding a new object to the QRTZ_SIMPLE_TRIGGERS EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToQRTZ_SIMPLE_TRIGGERS(QRTZ_SIMPLE_TRIGGERS qRTZ_SIMPLE_TRIGGERS) { base.AddObject("QRTZ_SIMPLE_TRIGGERS", qRTZ_SIMPLE_TRIGGERS); }
/// <summary> /// Create a new QRTZ_SIMPLE_TRIGGERS object. /// </summary> /// <param name="tRIGGER_NAME">Initial value of the TRIGGER_NAME property.</param> /// <param name="tRIGGER_GROUP">Initial value of the TRIGGER_GROUP property.</param> /// <param name="rEPEAT_COUNT">Initial value of the REPEAT_COUNT property.</param> /// <param name="rEPEAT_INTERVAL">Initial value of the REPEAT_INTERVAL property.</param> /// <param name="tIMES_TRIGGERED">Initial value of the TIMES_TRIGGERED property.</param> public static QRTZ_SIMPLE_TRIGGERS CreateQRTZ_SIMPLE_TRIGGERS(global::System.String tRIGGER_NAME, global::System.String tRIGGER_GROUP, global::System.Int64 rEPEAT_COUNT, global::System.Int64 rEPEAT_INTERVAL, global::System.Int64 tIMES_TRIGGERED) { QRTZ_SIMPLE_TRIGGERS qRTZ_SIMPLE_TRIGGERS = new QRTZ_SIMPLE_TRIGGERS(); qRTZ_SIMPLE_TRIGGERS.TRIGGER_NAME = tRIGGER_NAME; qRTZ_SIMPLE_TRIGGERS.TRIGGER_GROUP = tRIGGER_GROUP; qRTZ_SIMPLE_TRIGGERS.REPEAT_COUNT = rEPEAT_COUNT; qRTZ_SIMPLE_TRIGGERS.REPEAT_INTERVAL = rEPEAT_INTERVAL; qRTZ_SIMPLE_TRIGGERS.TIMES_TRIGGERED = tIMES_TRIGGERED; return qRTZ_SIMPLE_TRIGGERS; }