public void sendSkillLevel(Skills.SKILL skill) { connection.SendPacket(new PacketBuilder().setId(38) .addByteA((byte)player.getSkills().getCurLevel(skill)) .addInt1((int)player.getSkills().getXp(skill)) .addByte((byte)skill).toPacket()); }
public Player(Connection connection) { this.connection = connection; //without this, new Packets(this); wouldn't function. if(connection != null) loginDetails = connection.getLoginDetails(); appearance = new Appearance(); follow = new Follow(this); bank = new Bank(this); inventory = new Inventory(this); equipment = new Equipment(this); friends = new Friends(this); prayers = new Prayers(this); skills = new Skills(this); attackStyle = new AttackStyle(); packets = new Packets(this); localEnvironment = new LocalEnvironment(this); updateFlags = new AppearanceUpdateFlags(this); walkingQueue = new WalkingQueue(this); specialAttack = new SpecialAttack(this); chat = true; split = false; mouse = true; aid = false; magicType = 1; achievementDiaryTab = false; forgeCharge = 40; smallPouchAmount = 0; mediumPouchAmount = 0; largePouchAmount = 0; giantPouchAmount = 0; defenderWave = 0; autoRetaliate = false; vengeance = false; lastVengeanceTime = 0; poisonAmount = 0; specialAmount = 100; skullCycles = 0; recoilCharges = 40; barrowTunnel = -1; barrowKillCount = 0; barrowBrothersKilled = new bool[6]; slayerPoints = 0; removedSlayerTasks = new string[4]; for (int i = 0; i < removedSlayerTasks.Length; i++) { removedSlayerTasks[i] = "-"; } agilityArenaStatus = 0; taggedLastAgilityPillar = false; paidAgilityArena = false; teleblockTime = 0; lastHit = -1; prayerDrainRate = 0; superAntipoisonCycles = 0; antifireCycles = 0; tradeRequests = new List<Player>(); duelRequests = new List<Player>(); }
public static void checkOverdose(Player p, Skills.SKILL skill) { if (p.getSkills().getCurLevel(skill) >= p.getSkills().getMaxLevel(skill)) { p.getSkills().setCurLevel(skill, p.getSkills().getMaxLevel(skill)); } }
public static void superRestorePotion(Player p, Skills.SKILL skill, double percentage) { percentage = p.getSkills().getMaxLevel(skill) * percentage; if (p.getSkills().getCurLevel(skill) == p.getSkills().getMaxLevel(skill) * percentage) return; if (p.getSkills().getCurLevel(skill) >= p.getSkills().getMaxLevel(skill)) return; p.getSkills().setCurLevel(skill, p.getSkills().getCurLevel(skill) + (int)percentage); checkOverdose(p, skill); if (p.getSkills().getCurLevel(skill) <= 0) p.getSkills().setCurLevel(skill, 1); }
public static void restorePotion(Player p, Skills.SKILL skill, int minRestore, int maxRestore) { int restoreAmount = misc.random(minRestore, maxRestore); if (p.getSkills().getCurLevel(skill) >= p.getSkills().getMaxLevel(skill)) return; int mustRestore = p.getSkills().getMaxLevel(skill) - p.getSkills().getCurLevel(skill); if (restoreAmount > mustRestore) restoreAmount = mustRestore; p.getSkills().setCurLevel(skill, p.getSkills().getCurLevel(skill) + restoreAmount); checkOverdose(p, skill); }
public static void statBoost(Player p, Skills.SKILL skill, double percentage, int additionalLevels, bool decreaseStat) { int maxPossibleIncrease = (int)((double)p.getSkills().getMaxLevel(skill) * percentage) + additionalLevels; maxPossibleIncrease += p.getSkills().getMaxLevel(skill); if (!decreaseStat) { //increase stat p.getSkills().setCurLevel(skill, maxPossibleIncrease); } else { p.getSkills().setCurLevel(skill, p.getSkills().getCurLevel(skill) - maxPossibleIncrease); if (p.getSkills().getCurLevel(skill) <= 0) p.getSkills().setCurLevel(skill, 1); } }