public static void checkSlayerKill(Player p, Npc npc) { if (p.getSlayerTask() == null) { return; } SlayerTask task = p.getSlayerTask(); object[][] data = getMasterData(task.getMasterIndex()); for (int i = 1; i < data[task.getMonsterIndex()].Length; i++) { if (npc.getId() == (int) data[task.getMonsterIndex()][i]) { if (npc.getKiller().Equals(p)) { p.getSkills().addXp(Skills.SKILL.SLAYER, npc.getMaxHp());//(double) data[task.getMonsterIndex()][1]); checkIfCompleteTask(p, task); break; } } } }