public static NPCConfig[] ParseNPCConfig(byte[] data, byte[] index)
        {
            BigEndianBinaryReader dataReader  = new BigEndianBinaryReader(new MemoryStream(data));
            BigEndianBinaryReader indexReader = new BigEndianBinaryReader(new MemoryStream(index));
            int totalNPCs = indexReader.ReadUInt16();

            NPCConfig[] NPCList       = new NPCConfig[totalNPCs];
            int[]       streamIndices = new int[totalNPCs];
            int         offset        = 2;

            for (int npcPtr = 0; npcPtr < totalNPCs; npcPtr++)
            {
                streamIndices[npcPtr] = offset;
                offset += indexReader.ReadUInt16();
            }
            for (int j = 0; j < totalNPCs; j++)
            {
                NPCConfig npc = new NPCConfig();
                dataReader.BaseStream.Position = streamIndices[j];
                do
                {
                    byte i = dataReader.ReadByte();
                    if (i == 0)
                    {
                        break;
                    }
                    else if (i == 1)
                    {
                        int modelCount = dataReader.ReadByte();
                        npc.npcModels = new int[modelCount];
                        for (int k = 0; k < modelCount; k++)
                        {
                            npc.npcModels[k] = dataReader.ReadUInt16();
                        }
                    }
                    else if (i == 2)
                    {
                        npc.name = dataReader.ReadString();
                    }
                    else if (i == 3)
                    {
                        npc.description = dataReader.ReadString();
                    }
                    else if (i == 12)
                    {
                        npc.boundDim = dataReader.ReadByte();
                    }
                    else if (i == 13)
                    {
                        npc.idleAnimation = dataReader.ReadUInt16();
                    }
                    else if (i == 14)
                    {
                        npc.walkAnimIndex = dataReader.ReadUInt16();
                    }
                    else if (i == 17)
                    {
                        npc.walkAnimIndex      = dataReader.ReadUInt16();
                        npc.turn180AnimIndex   = dataReader.ReadUInt16();
                        npc.turn90CWAnimIndex  = dataReader.ReadUInt16();
                        npc.turn90CCWAnimIndex = dataReader.ReadUInt16();
                    }
                    else if (i >= 30 && i < 40)
                    {
                        if (npc.actions == null)
                        {
                            npc.actions = new string[5];
                        }
                        npc.actions[i - 30] = dataReader.ReadString();
                        if (npc.actions[i - 30] == "hidden")
                        {
                            npc.actions[i - 30] = null;
                        }
                    }
                    else if (i == 40)
                    {
                        int colors = dataReader.ReadByte();
                        npc.recolorOriginal = new int[colors];
                        npc.recolorTarget   = new int[colors];
                        for (int l = 0; l < colors; l++)
                        {
                            npc.recolorOriginal[l] = dataReader.ReadUInt16();
                            npc.recolorTarget[l]   = dataReader.ReadUInt16();
                        }
                    }
                    else if (i == 60)
                    {
                        int additionalModelCount = dataReader.ReadByte();
                        npc.additionalModels = new int[additionalModelCount];
                        for (int l = 0; l < additionalModelCount; l++)
                        {
                            npc.additionalModels[l] = dataReader.ReadUInt16();
                        }
                    }
                    else if (i >= 90 && i < 93)
                    {
                        dataReader.ReadUInt16();
                    }
                    else if (i == 93)
                    {
                        npc.drawMinimapDot = false;
                    }
                    else if (i == 95)
                    {
                        npc.combatLevel = dataReader.ReadUInt16();
                    }
                    else if (i == 97)
                    {
                        npc.scaleXZ = dataReader.ReadUInt16();
                    }
                    else if (i == 98)
                    {
                        npc.scaleY = dataReader.ReadUInt16();
                    }
                    else if (i == 99)
                    {
                        npc.invisible = true;
                    }
                    else if (i == 100)
                    {
                        npc.lightModifier = dataReader.ReadByte();
                    }
                    else if (i == 101)
                    {
                        npc.shadowModifier = dataReader.ReadByte() * 5;
                    }
                    else if (i == 102)
                    {
                        npc.headIcon = dataReader.ReadUInt16();
                    }
                    else if (i == 103)
                    {
                        npc.degreesToTurn = dataReader.ReadUInt16();
                    }
                    else if (i == 106)
                    {
                        npc.varBitID = dataReader.ReadUInt16();
                        if (npc.varBitID == 65535)
                        {
                            npc.varBitID = -1;
                        }
                        npc.sessionSettingID = dataReader.ReadUInt16();
                        if (npc.sessionSettingID == 65535)
                        {
                            npc.sessionSettingID = -1;
                        }
                        int childrensCount = dataReader.ReadByte();
                        npc.childrenIDs = new int[childrensCount + 1];
                        for (int c = 0; c <= childrensCount; c++)
                        {
                            npc.childrenIDs[c] = dataReader.ReadUInt16();
                            if (npc.childrenIDs[c] == 65535)
                            {
                                npc.childrenIDs[c] = -1;
                            }
                        }
                    }
                    else if (i == 107)
                    {
                        npc.clickable = false;
                    }
                }while (true);
                NPCList[j] = npc;
            }
            return(NPCList);
        }
示例#2
0
 public static NPCConfig[] ParseNPCConfig(byte[] data, byte[] index)
 {
     BigEndianBinaryReader dataReader = new BigEndianBinaryReader(new MemoryStream(data));
     BigEndianBinaryReader indexReader = new BigEndianBinaryReader(new MemoryStream(index));
     int totalNPCs = indexReader.ReadUInt16();
     NPCConfig[] NPCList = new NPCConfig[totalNPCs];
     int[] streamIndices = new int[totalNPCs];
     int offset = 2;
     for (int npcPtr = 0; npcPtr < totalNPCs; npcPtr++)
     {
         streamIndices[npcPtr] = offset;
         offset += indexReader.ReadUInt16();
     }
     for (int j = 0; j < totalNPCs; j++)
     {
         NPCConfig npc = new NPCConfig();
         dataReader.BaseStream.Position = streamIndices[j];
         do
         {
             byte i = dataReader.ReadByte();
             if (i == 0)
                 break;
             else if (i == 1)
             {
                 int modelCount = dataReader.ReadByte();
                 npc.npcModels = new int[modelCount];
                 for (int k = 0; k < modelCount; k++)
                     npc.npcModels[k] = dataReader.ReadUInt16();
             }
             else if (i == 2)
                 npc.name = dataReader.ReadString();
             else if (i == 3)
                 npc.description = dataReader.ReadString();
             else if (i == 12)
                 npc.boundDim = dataReader.ReadByte();
             else if (i == 13)
                 npc.idleAnimation = dataReader.ReadUInt16();
             else if (i == 14)
                 npc.walkAnimIndex = dataReader.ReadUInt16();
             else if (i == 17)
             {
                 npc.walkAnimIndex = dataReader.ReadUInt16();
                 npc.turn180AnimIndex = dataReader.ReadUInt16();
                 npc.turn90CWAnimIndex = dataReader.ReadUInt16();
                 npc.turn90CCWAnimIndex = dataReader.ReadUInt16();
             }
             else if (i >= 30 && i < 40)
             {
                 if (npc.actions == null)
                     npc.actions = new string[5];
                 npc.actions[i - 30] = dataReader.ReadString();
                 if (npc.actions[i - 30] == "hidden")
                     npc.actions[i - 30] = null;
             }
             else if (i == 40)
             {
                 int colors = dataReader.ReadByte();
                 npc.recolorOriginal = new int[colors];
                 npc.recolorTarget = new int[colors];
                 for (int l = 0; l < colors; l++)
                 {
                     npc.recolorOriginal[l] = dataReader.ReadUInt16();
                     npc.recolorTarget[l] = dataReader.ReadUInt16();
                 }
             }
             else if (i == 60)
             {
                 int additionalModelCount = dataReader.ReadByte();
                 npc.additionalModels = new int[additionalModelCount];
                 for (int l = 0; l < additionalModelCount; l++)
                     npc.additionalModels[l] = dataReader.ReadUInt16();
             }
             else if (i >= 90 && i < 93)
                 dataReader.ReadUInt16();
             else if (i == 93)
                 npc.drawMinimapDot = false;
             else if (i == 95)
                 npc.combatLevel = dataReader.ReadUInt16();
             else if (i == 97)
                 npc.scaleXZ = dataReader.ReadUInt16();
             else if (i == 98)
                 npc.scaleY = dataReader.ReadUInt16();
             else if (i == 99)
                 npc.invisible = true;
             else if (i == 100)
                 npc.lightModifier = dataReader.ReadByte();
             else if (i == 101)
                 npc.shadowModifier = dataReader.ReadByte() * 5;
             else if (i == 102)
                 npc.headIcon = dataReader.ReadUInt16();
             else if (i == 103)
                 npc.degreesToTurn = dataReader.ReadUInt16();
             else if (i == 106)
             {
                 npc.varBitID = dataReader.ReadUInt16();
                 if (npc.varBitID == 65535)
                     npc.varBitID = -1;
                 npc.sessionSettingID = dataReader.ReadUInt16();
                 if (npc.sessionSettingID == 65535)
                     npc.sessionSettingID = -1;
                 int childrensCount = dataReader.ReadByte();
                 npc.childrenIDs = new int[childrensCount + 1];
                 for (int c = 0; c <= childrensCount; c++)
                 {
                     npc.childrenIDs[c] = dataReader.ReadUInt16();
                     if (npc.childrenIDs[c] == 65535)
                         npc.childrenIDs[c] = -1;
                 }
             }
             else if (i == 107)
                 npc.clickable = false;
         }
         while (true);
         NPCList[j] = npc;
     }
     return NPCList;
 }