public void LoadList(RummyDiceHandVM thisMod, RummyDiceMainGameClass mainGame) { _thisMod = thisMod; _mainGame = mainGame; BindingContext = thisMod; HorizontalOptions = LayoutOptions.FillAndExpand; //hopefully this works too. _handList = thisMod.HandList; _handList.CollectionChanged += HandList_CollectionChanged; Text = $"Temp Set {thisMod.Index}"; SetBinding(IsEnabledProperty, new Binding(nameof(RummyDiceHandVM.IsEnabled))); RummyDiceInfo firstDice = new RummyDiceInfo(); if (firstDice.HeightWidth == 0) { throw new BasicBlankException("You must specify the height/width of the dice"); } IProportionImage thisI = new CustomProportionXF(); SKSize firstSize = new SKSize(firstDice.HeightWidth, firstDice.HeightWidth); var sizeUsed = firstSize.GetSizeUsed(thisI.Proportion); Margin = new Thickness(3, 3, 3, 3); _thisStack = new StackLayout(); _thisStack.Orientation = StackOrientation.Horizontal; _thisStack.Spacing = 0; Button thisBut = GetSmallerButton("Place Tiles", ""); thisBut.Command = thisMod.BoardCommand; //i think this way this time. StackLayout finalStack = new StackLayout(); finalStack.Orientation = StackOrientation.Horizontal; finalStack.Children.Add(thisBut); finalStack.Spacing = 2; finalStack.Children.Add(_thisStack); thisBut.HorizontalOptions = LayoutOptions.Start; thisBut.VerticalOptions = LayoutOptions.Start; _thisStack.HorizontalOptions = LayoutOptions.FillAndExpand; thisBut.FontSize *= .7f; _thisGrid = new Grid(); _thisGrid.Children.Add(ThisDraw); _thisGrid.Children.Add(finalStack); var thisRect = ThisFrame.GetControlArea(); thisBut.Margin = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3); _thisStack.Margin = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3); PopulateControls(); //just in case there is something to start with. Content = _thisGrid; }
public void SendDiceInfo(RummyDiceInfo thisDice, RummyBoardCP board) { _board = board; _mains = new RummyDiceGraphicsCP(this); _mains.MinimumWidthHeight = thisDice.HeightWidth; SetBinding(IsSelectedProperty, new Binding(nameof(RummyDiceInfo.IsSelected))); //maybe i forgot this too. SetBinding(IsVisibleProperty, new Binding(nameof(RummyDiceInfo.Visible))); //i think. SetBinding(ColorProperty, new Binding(nameof(RummyDiceInfo.Color))); SetBinding(ValueProperty, new Binding(nameof(RummyDiceInfo.Display))); //decided to bind to display now. SKSize tempSize = new SKSize(thisDice.HeightWidth, thisDice.HeightWidth); IProportionImage thisP = new CustomProportionXF(); SKSize diceSize = tempSize.GetSizeUsed(thisP.Proportion); BindingContext = thisDice; HeightRequest = diceSize.Height; WidthRequest = diceSize.Width; Init(); }