示例#1
0
        public MoveCollection TransformMoves(CubeOrientation orientation)
        {
            MoveCollection newMoves = new MoveCollection();

            for (IEnumerator <Move> e = GetEnumerator(); e.MoveNext();)
            {
                Move m = e.Current;
                newMoves.Add(orientation.TransformFace(m.Face), m.Count);
            }

            return(newMoves);
        }
示例#2
0
        public MoveCollection Parse(string moveString)
        {
            MoveCollection moves = new MoveCollection();

            for (int i = 0; i < moveString.Length; i++)
            {
                char   moveChar = moveString[i];
                string postfix  = new string(moveString.Skip(i + 1).TakeWhile(c =>
                                                                              !faceMappings.Contains(c) && !orientationMoveChars.Contains(c)).ToArray());
                i += postfix.Length;

                // get rotations count ('i' = -1, '2' = 2, '' = 1)
                int count = postfix.EndsWith("i") ? -1 : (postfix.EndsWith("2") ? 2 : 1);

                // normal face move
                if (faceMappings.Contains(moveChar))
                {
                    CubeFace face = cubeOrientation[Array.IndexOf(faceMappings, moveChar)];

                    // W move
                    if (postfix.StartsWith("w"))
                    {
                        switch (face)
                        {
                        // Lw
                        case CubeFace.LEFT:     ChangeOrientation(OrientationMove.X, -count); break;

                        // Uw
                        case CubeFace.UP:       ChangeOrientation(OrientationMove.Y, count); break;

                        // Fw
                        case CubeFace.FRONT:    ChangeOrientation(OrientationMove.Z, count); break;

                        // Dw
                        case CubeFace.DOWN:     ChangeOrientation(OrientationMove.Y, -count); break;

                        // Rw
                        case CubeFace.RIGHT:    ChangeOrientation(OrientationMove.X, count); break;

                        // Bw
                        case CubeFace.BACK:     ChangeOrientation(OrientationMove.Z, -count); break;

                        default:
                            throw new InvalidProgramException();
                        }
                        face = GetOpponentFace(face);
                    }

                    moves.Add(face, count);
                }
                // orientation move
                else if (orientationMoveChars.Contains(moveChar))
                {
                    switch (char.ToLower(moveChar))
                    {
                    case 'x': ChangeOrientation(OrientationMove.X, count); break;

                    case 'y': ChangeOrientation(OrientationMove.Y, count); break;

                    case 'z': ChangeOrientation(OrientationMove.Z, count); break;

                    default: throw new InvalidProgramException();
                    }
                }
                else
                {
                    throw new FormatException($"Cannot parse orientation move \'{moveChar + postfix}\'");
                }
            }

            return(moves);
        }