/// <summary> /// Implement CCDirector and CCScene init code here. /// </summary> /// <returns> /// true Initialize success, app continue. /// false Initialize failed, app terminate. /// </returns> public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { SharedWindow = mainWindow; DefaultResolution = new CCSize( application.MainWindow.WindowSizeInPixels.Width, application.MainWindow.WindowSizeInPixels.Height); application.ContentRootDirectory = "Content"; application.ContentSearchPaths.Add("SD"); CCScene scene = new CCScene(mainWindow,true); CCLayer layer = new IntroLayer("bike.json",DefaultResolution); scene.AddChild(layer); layer.Scene.PhysicsWorld.DebugDrawMask = CCPhysicsWorld.DEBUGDRAW_SHAPE; mainWindow.RunWithScene(scene); }
/// <summary> /// Implement CCDirector and CCScene init code here. /// </summary> /// <returns> /// true Initialize success, app continue. /// false Initialize failed, app terminate. /// </returns> public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { SharedWindow = mainWindow; DefaultResolution = new CCSize( application.MainWindow.WindowSizeInPixels.Width, application.MainWindow.WindowSizeInPixels.Height); application.ContentRootDirectory = "Content"; application.ContentSearchPaths.Add("SD"); CCScene scene = new CCScene(mainWindow,true); //CCLayer layer = new IntroLayer("documentB.json", DefaultResolution); //CCLayer layer = new IntroLayer("gettingStartedTwo.json", DefaultResolution); //CCLayer layer = new IntroLayer("jointTypes.json", DefaultResolution); //CCLayer layer = new IntroLayer("bodyTypes.json", DefaultResolution); CCLayer layer = new IntroLayer("marioTestSimple.json", DefaultResolution); scene.AddChild(layer); layer.Scene.PhysicsWorld.DebugDrawMask = ChipmunkSharp.PhysicsDrawFlags.Shapes | ChipmunkSharp.PhysicsDrawFlags.Joints; mainWindow.RunWithScene(scene); }