示例#1
0
 /*
  * This method positions any specified face in the bottom
  * of the cube (a face is specified by its central facelet).
  */
 public static void GoToFace(string face, Cube a)
 {
     if (a.face [5].square [1, 1].ToString() == face)
     {
         a.Roll();
         a.Roll();
     }
     else if (a.face [4].square [1, 1].ToString() == face)
     {
         a.Roll();
     }
     else if (a.face [3].square [1, 1].ToString() == face)
     {
         a.TurnCubeCW();
         a.Roll();
     }
     else if (a.face [2].square [1, 1].ToString() == face)
     {
         a.TurnCube180();
         a.Roll();
     }
     else if (a.face [1].square [1, 1].ToString() == face)
     {
         a.TurnCubeCCW();
         a.Roll();
     }
 }
示例#2
0
        /*
         * Used only by the Randomizer function, to return the cube to the original position
         * Not necessary if MoveCube is building the cube through color scan
         */
        private static void GoToInitial(Cube a)
        {
            GoToFace("F", a);
            switch (a.face [1].square[1, 1].ToString())
            {
            case "L":
                a.TurnCubeCW();
                break;

            case "R":
                a.TurnCubeCCW();
                break;

            case "U":
                a.TurnCube180();
                break;
            }
        }
示例#3
0
 /*
  * This method positions any specified face in the bottom
  * of the cube (a face is specified by its central facelet).
  */
 public static void GoToFace(string face, Cube a)
 {
     if (a.face [5].square [1, 1].ToString() == face) {
         a.Roll ();
         a.Roll ();
     } else if (a.face [4].square [1, 1].ToString () == face) {
         a.Roll ();
     } else if (a.face [3].square [1, 1].ToString () == face) {
         a.TurnCubeCW ();
         a.Roll ();
     } else if (a.face [2].square [1, 1].ToString () == face) {
         a.TurnCube180 ();
         a.Roll ();
     } else if (a.face [1].square [1, 1].ToString () == face) {
         a.TurnCubeCCW ();
         a.Roll ();
     }
 }
示例#4
0
 /*
  * Used only by the Randomizer function, to return the cube to the original position
  * Not necessary if MoveCube is building the cube through color scan
  */
 private static void GoToInitial(Cube a)
 {
     GoToFace ("F", a);
     switch (a.face [1].square[1,1].ToString()) {
     case "L":
         a.TurnCubeCW ();
         break;
     case "R":
         a.TurnCubeCCW ();
         break;
     case "U":
         a.TurnCube180();
         break;
     }
 }