/// <summary> /// Deprecated Method for adding a new object to the HeroAttributes EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToHeroAttributes(HeroAttributes heroAttributes) { base.AddObject("HeroAttributes", heroAttributes); }
/// <summary> /// Create a new HeroAttributes object. /// </summary> /// <param name="heroId">Initial value of the HeroId property.</param> /// <param name="life">Initial value of the Life property.</param> /// <param name="strength">Initial value of the Strength property.</param> /// <param name="agility">Initial value of the Agility property.</param> /// <param name="intelligence">Initial value of the Intelligence property.</param> /// <param name="wisdom">Initial value of the Wisdom property.</param> /// <param name="charm">Initial value of the Charm property.</param> public static HeroAttributes CreateHeroAttributes(global::System.Int32 heroId, global::System.Int32 life, global::System.Int32 strength, global::System.Int32 agility, global::System.Int32 intelligence, global::System.Int32 wisdom, global::System.Int32 charm) { HeroAttributes heroAttributes = new HeroAttributes(); heroAttributes.HeroId = heroId; heroAttributes.Life = life; heroAttributes.Strength = strength; heroAttributes.Agility = agility; heroAttributes.Intelligence = intelligence; heroAttributes.Wisdom = wisdom; heroAttributes.Charm = charm; return heroAttributes; }