public static void ApplyPhysics(PhysicsSettings physicsSettings, Transform[] objects, SpawnSettings.AutoSimulationType autoSimulationType) { PhysicsSimulationGroup physicsSimulation = ScriptableObject.CreateInstance <PhysicsSimulationGroup>(); physicsSimulation.ApplySettings(physicsSettings); if (autoSimulationType == SpawnSettings.AutoSimulationType.Continuous) { physicsSimulation.StartSimulation(objects); PhysicsSimulator.SetSimulationTime(physicsSettings.simulationTime); PhysicsSimulator.SetSimulationSteps(physicsSettings.simulationSteps); PhysicsSimulator.Activate(); // consume the event or otherwise we'd get an error in PhysicsSimulator because of the UI display of the phyiscs timer // TODO: set flag and invoke in different pass Event.current.Use(); } }
public static void RegisterGroup(PhysicsSimulationGroup group) { groupRegistry.Add(group); }