public static void CharacterCreation(NetState state, PacketReader reader) { if (state.Account == null || state.Account.AccountState != EAccountState.Char) { state.Disconnect(); return; } string name = reader.ReadString(24); byte attrStr = reader.ReadByte(); byte attrAgi = reader.ReadByte(); byte attrVit = reader.ReadByte(); byte attrInt = reader.ReadByte(); byte attrDex = reader.ReadByte(); byte attrLuk = reader.ReadByte(); byte slot = reader.ReadByte(); short hairColor = reader.ReadInt16(); short hairStyle = reader.ReadInt16(); Character newChar = null; ECharacterCreationResult result = Character.Create(state.Account, name, slot, attrStr, attrAgi, attrVit, attrInt, attrDex, attrLuk, hairColor, hairStyle, out newChar); if (result != ECharacterCreationResult.Success) { state.Send(new CharacterResponseCreation(result)); return; } // Creation was successfull, send new characterlist state.Send(new CharacterResponseNewData(newChar)); }
public static void AccountAuth(NetState state, PacketReader reader) { int accountID = reader.ReadInt32(); int loginID1 = reader.ReadInt32(); int loginID2 = reader.ReadInt32(); int unknown = reader.ReadInt16(); // offset 14 - 16 int iSex = reader.ReadByte(); EAccountSex sex = (EAccountSex)iSex; state.Account = (Account)World.Objects[EDatabaseType.Account, accountID]; state.Account.Netstate = state; if ( state.Account == null || state.Account.AccountState != EAccountState.Login || state.Account.LoginID1 != loginID1 || state.Account.LoginID2 != loginID2 || state.Account.Sex != sex ) { // Wrong data - hack attempt? state.Account = null; state.Send(new CharacterResponseError((byte)0)); return; } // Mark as authed in character server state.Account.AccountState = EAccountState.Char; state.Account.LoadChars(); // Auth successfull, send a special packet containing the AccountID state.Send(new CharacterResponseSuccess(state.Account)); // Send character list state.Send(new CharacterResponseList(state.Account)); }
/// Validates and processes global messages /// 008C/00F3 -1: <packet len>.W <text>.?B (<name> : <message>) 00 public static void GlobalMessage(NetState state, PacketReader reader) { if (state.IsValid(EAccountState.World) == false) { state.Disconnect(); return; } short textLen = (short)(reader.ReadInt16() - 4); string text = reader.ReadString(textLen); // TODO: // - check name/message // - check atcommand // - process message to all in range (9 cells) // - trigger listening npc's // - log chat }